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Changelings draw their power from the Wyld. They are Half Fey - Half humans or on occasion, just true fey who have fallen through into the material world. Their Powers are referred to as Arts. A Changeling can have a Kith but it doesn't have any particular meaning in our system.

A Changeling's trait maxes are 12, 11, 10 +1 for every Art they Master. This increase, increases their supernatural potency called Realms which allows them to bind more and more Oaths. Changelings spend Glamour to power their abilities. Their Glamour is equal to the sum of all their Virtues/2.

Vampires touch deals aggravated damage to Changelings as does cold iron. This is untrue of Malkavians, Kiyasid and Caitiff.

Changelings actions are hidden by the Mists which functions simlarly to the delerium that makes people forget the fera.

Each changeling has a Fae Form

Changelings are plagued by the winds of Banality

Each Changeling belongs to a Court. and a Noble House.

Their Powers are called ARTs

Changelings have a few specific Changeling Backgrounds.

They can craft Treasures and create Oaths

Changelings have two additional actions:

  • Epiphany: replaces hunt, gives changeling 2 extra glamour to work with per session.
  • Quest: This action is used to create treasures or rid themselves of banality. A quest is a journey into the dreaming with a target number depending on what you’re looking for, generally ridding yourself of a point of banality is a 5 point quest, while searching for a treasure could be 20 or more. You can look for information with quests as well, but the dreaming’s answers are not as good as research.

Ghouling: They take an Ag and aren't ghouled

Embracing: They die.

Changeling Experience

Thing XP Cost
Background Dot 3(Character creation only)
Virtue 3xDesired Rating
Willpower Desired Rating+1
Ability 2xDesired Rating
Attribute 1-10 = 1 / 11-20 = 2
Specialty 1
Art 5x Desired Rating
Fae Form 25
Merit 4x Rating