Difference between revisions of "Disciplines"
Line 4: | Line 4: | ||
− | [[Animalism | + | [[Animalism ]]: communication with beasts of all sizes. |
− | [[Auspex | + | [[Auspex ]]: supernatural senses and extended perception. |
− | [[Celerity | + | [[Celerity ]]: preternatural speed and reflexes. |
− | [[Dementation | + | [[Dementation ]]: insanity to achieve insight or inflict madness. |
[[Dominate]]: mind control and command. | [[Dominate]]: mind control and command. | ||
Line 26: | Line 26: | ||
[[Protean]]: powers of shapeshifting | [[Protean]]: powers of shapeshifting | ||
− | [[Blood Sorcery]]: | + | [[Blood Sorcery]]: A myriad of powers that allow the kindred to shape their blood into magical effects |
[[Vicissitude]]: the reshaping of flesh and bone. | [[Vicissitude]]: the reshaping of flesh and bone. | ||
Line 32: | Line 32: | ||
[[Visceratica]]: The powers of stone and subterfuge practiced by the Gargoyles | [[Visceratica]]: The powers of stone and subterfuge practiced by the Gargoyles | ||
− | [[Caitiff Disciplines]]: | + | [[Caitiff Disciplines]]: A collection of powers recently crafted by the Thin-Bloods |
Line 41: | Line 41: | ||
[[Daimoinon]]: demonic black arts of the Baali, Can only be used by Vampire with low humanity or who are following an especially evil path of enlightenment and have made a pact with a powerful demon or Earthbound. Baali are inherently evil and can use Daimoinon without a pact, though most serve a demon anyway. | [[Daimoinon]]: demonic black arts of the Baali, Can only be used by Vampire with low humanity or who are following an especially evil path of enlightenment and have made a pact with a powerful demon or Earthbound. Baali are inherently evil and can use Daimoinon without a pact, though most serve a demon anyway. | ||
− | [[Bardo]]: Discipline dealing with | + | [[Bardo]]: Discipline dealing with life and enlightenment practiced by a defunct order of kindred. Can be learned by anyone but can only be used by kindred with perfect humanity or path of heaven 4+. It requires a pact with one of a small set of spirits who are good and don't refuse to speak with vampires. |
[[Mytherceria]]: The result of a vampire making a pact with a Fey. Kiyasid are born with such a pact. | [[Mytherceria]]: The result of a vampire making a pact with a Fey. Kiyasid are born with such a pact. | ||
− | [[Obeah]]: The use of High Umbral energies to heal, harm, or | + | [[Obeah/ Valeren /Visa]]: The use of High Umbral energies to heal, harm, or see. The Salubri are born with such a pact, though their obeah can change if their personality undergoes a drastic shift. |
− | [[Melpomene]]: Communes with the "Fated Harmonies" | + | [[Melpomene]]: Communes with the "Fated Harmonies," Daughters of Cacophony and Sons of Discord are created with such a connection |
Revision as of 19:51, 3 August 2020
Vampires have terrible supernatural powers that give the ability to do everything from change their form, to bending the mind of their victims and enemies, to summoning forth powerful blood sorcery. These powers are known as disciplines. In Neon, many disciplines have been refined for the purpose of balance and fun. The 'Core Eight' Disciplines are Animalism, Auspex, Celerity, Dominate, Fortitude, Obfuscate, Presence, and Potence.
For this new game, we are taking a new approach to many of the disciplines, taking some major cues from Vampire 5th edition. Several Disciplines have been folded into one another and all disciplines have multiple levels 5 powers. Some disciplines split at 3 instead. We aren't intending to have level 6 powers available to PCs, at least not at start
Animalism : communication with beasts of all sizes.
Auspex : supernatural senses and extended perception.
Celerity : preternatural speed and reflexes.
Dementation : insanity to achieve insight or inflict madness.
Dominate: mind control and command.
Fortitude: supernatural endurance and resistance.
Obfuscate: personal concealment.
Oblivion: control over shadows and the Abyss, and necromantic arts.
Potence: supernatural physical prowess.
Presence: supernatural charm and attraction.
Protean: powers of shapeshifting
Blood Sorcery: A myriad of powers that allow the kindred to shape their blood into magical effects
Vicissitude: the reshaping of flesh and bone.
Visceratica: The powers of stone and subterfuge practiced by the Gargoyles
Caitiff Disciplines: A collection of powers recently crafted by the Thin-Bloods
Pact Disciplines: These Disciplines can only be used by kindred who have made a pact with a certain kind of spirit
Kai: The result of a western kindred successfully following aa Dharmic Path. Finding a teacher is difficult, but has become easier since the Free Los Angeles.
Daimoinon: demonic black arts of the Baali, Can only be used by Vampire with low humanity or who are following an especially evil path of enlightenment and have made a pact with a powerful demon or Earthbound. Baali are inherently evil and can use Daimoinon without a pact, though most serve a demon anyway.
Bardo: Discipline dealing with life and enlightenment practiced by a defunct order of kindred. Can be learned by anyone but can only be used by kindred with perfect humanity or path of heaven 4+. It requires a pact with one of a small set of spirits who are good and don't refuse to speak with vampires.
Mytherceria: The result of a vampire making a pact with a Fey. Kiyasid are born with such a pact.
Obeah/ Valeren /Visa: The use of High Umbral energies to heal, harm, or see. The Salubri are born with such a pact, though their obeah can change if their personality undergoes a drastic shift.
Melpomene: Communes with the "Fated Harmonies," Daughters of Cacophony and Sons of Discord are created with such a connection
Removed or Merged Disciplines
Quietus: Now a thaumaturgy path
Serpentis: Fused with Protean
Thanatosis: Part of Oblivion
Valeren: Warrior Obeah
Obtenebration: Oblivion
Necromancy: Oblivion
Chimerstry: Is now a path of Thaumaturgy