Potence

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Many vampires have been known to have vastly superior physical strength to humans. This physical strength is harnessed in full through the discipline of Potence, which augments that supernatural strength to uncanny levels.

Potence Leaping and Jumping

Normally a person can leap for 2 steps, landing on their third. For every level of potence they have they may jump for an additional step. This in NO WAY increases the amount of steps they have per round. If a person can move 3 steps a round and has potence 5 they will jump for the three steps, and end the round in the air with hang time, stay in the air for the next round of three steps, still moving in the same direction unless Athletics is used, and eventually come down on the eighth step three rounds after they took off. They have one more step that round.

Trait: Physicals

Ability: None

Passive The vampire gains an additional physical trait for each level of Potence


⚫ Prowess

Challenge: N/A Cost: N/A Duration: Passive

The added physical strength of Prowess causes a kindred’s physical attacks (unarmed combat) to do lethal damage or bashing damage at his discretion.

⚫⚫ Might

Challenge: N/A Cost: None Duration: Activated (Reflexive)

Gives the vampire a discipline-level retest that can be used on any physical action. Once this has been used, no more ability retests (brawl, defense, etc.) can be used during that challenge. (See mechanicss, for more information.)

⚫⚫⚫ Force your Way

Challenge: N/A Cost: None Duration: Activated (Reflexive)

The added physical strength of the vampire gives them a greater chance of succeeding in physical challenges. The player gains an additional skill level retest when trying to escape a grapple. In addition, whenever the kindred strikes a target with a brawl attack or melee or thrown weapon he may spend a willpower to increase the damage of the hit by one. (6 is still the damage cap).

⚫⚫⚫⚫ Imprint

Challenge: N/A Cost: N/A Duration: Passive

During unarmed combat, the vampire now does 1 additional health level of lethal damage. This applies only when using one's bare hands, so no gloves, no cesti, no spiked gloves, no kindred warded gloves, no bodypaint. Any handwear you are wearing incidentally while using this power is destroyed, without causing extra damage. You can also stick your finger in concrete, etc.

Master Level---------------------------

⚫⚫⚫⚫⚫ Puissance

Challenge: N/A Cost: None Duration: Passive (Reflexive)

The superior physical strength of a vampire causes them to now do another additional level of lethal damage. This bonus applies both to unarmed and melee combat and may apply to certain ranged weapons like bows if they were crafted as a potence-rated item, otherwise, the vampire is liable to snap the bow into pieces. This added bonus will never apply to firearms. This also converts the damage of the weapon to lethal if it was not already.

⚫⚫⚫⚫⚫ Black Powder Punch

Challenge: None or Physicals (Brawl) vs Weapons Crafting Difficulty

Cost: None

Duration: Permanent

When striking a wall you deal double damage and strike as though your fist was a shaped charge explosive. This will deal with the requisite damage to get through the vast majority of Walls. The only things that can withstand your punch are things like Bank Vaults, Havens reinforced with certain magics, Tanks, etc. Unattended objects can be destroyed without a test.

Alternately you can choose to shatter an opponent’s weapon or items with a punch. The difficulty to break a weapon is equal to its size + number of tags or. It gains retests commiserate as well, The defender can call might in defense. However, If the weapon has the Durable tag this automatically fails.

⚫⚫⚫⚫⚫ Rain of Blades - Storm of Coins

Challenge: Physicals v Physicals ( Might applies, no Skill)

Cost: None

Duration: Action

You may throw a variety of pocket-sized Items at people in the room. You may target up to 7 people. Each person must make a Physical chop or take 3L damage. This damage does not increase with Puissance (You are already using the same level power and the force of puissance when you throw). This can be done in Celerity but the objects don’t come back to you, not even with boomerangs. You can use this power with just a variety of rocks and scattered debris/objects if you don’t have specific weapons. You can always find debris, office supplies, or change to throw.

⚫⚫⚫⚫⚫ Fire in my Veins

Challenge: None

Cost: None

Duration: Passive

When the Kindred Spends blood to heal lethal damage, they heal twice as much as they normally would. This power has a Unique interaction with Obeah. When Obeah is used on a kindred with this power or by a kindred with this power, the target heals twice as much as they usually would.