Difference between revisions of "Hermetic Magic (Tremere)"

From Eden Calling LARP
Jump to navigation Jump to search
 
(2 intermediate revisions by the same user not shown)
Line 3: Line 3:
 
Tremere are the masters of blood magic. they guard their style of casting closely but recent events have caused more of them to be in the Anarchy than ever before. Their style allows them to draw on principles of many different styles, theoretically, any Magic could be cast through Tremere casting. but these are the ones that have been researched.  
 
Tremere are the masters of blood magic. they guard their style of casting closely but recent events have caused more of them to be in the Anarchy than ever before. Their style allows them to draw on principles of many different styles, theoretically, any Magic could be cast through Tremere casting. but these are the ones that have been researched.  
  
 +
==Paths==
 +
 +
'''Common Paths'''
  
 
[[Path of Blood]]:Magic of Blood
 
[[Path of Blood]]:Magic of Blood
  
[[Movement of the Mind]]:Telekinesis
+
[[Path of the Dark Forest]]:Plant magic
 +
 
 +
[[The Hand of Destruction]]:Hands of Death
 +
 
 +
[[Fire and the Flames]]: Fire magic 
 +
 
 +
[[The Doom Tide]]: Water Magic
 +
 
 +
[[StormCaller]]: Weather magic
  
[[Path of the Technomancer]]: Manipulation of Technology 
+
[[Vine of Dionysus]]:Wine magic
  
 
[[Elemental Mastery]]:Limited control over and communion with inanimate objects  
 
[[Elemental Mastery]]:Limited control over and communion with inanimate objects  
  
[[Mastery of the Mortal Shell]]:Puppetry
+
[[Movement of the Mind]]:Telekinesis
 +
 
 +
 
 +
''' Uncommon Paths'''
  
 
[[Path of Countermagic]]:Countermagic  
 
[[Path of Countermagic]]:Countermagic  
 +
 +
[[The Hearth Path]]:Enchanting Buildings
 +
 +
[[Path of Corruption]]:Magic of corrupting people
 +
 +
[[Mastery of the Mortal Shell]]:Puppetry
  
 
[[Path of Levinbolt]]: Lighting magic
 
[[Path of Levinbolt]]: Lighting magic
  
 
[[Spirit Manipulation]]:Magic for Dealing with spirits
 
[[Spirit Manipulation]]:Magic for Dealing with spirits
 +
 +
[[Path of the Technomancer]]: Manipulation of Technology
 +
 +
'''Rare Paths'''
  
 
[[Path of Focused Mind]]:concentration magic
 
[[Path of Focused Mind]]:concentration magic
  
[[Path of the Dark Forest]]:Plant magic
+
[[Path of Father's Vengeance]]: Magic of the Book of Nod
  
[[The Hand of Destruction]]:Hands of Death
+
[[Path of Mars]] Combat Magic
  
[[The Hearth Path]]:Enchanting Buildings
+
[[Path of Mercury]]: Teleportation
  
[[Fire and the Flames]]: Fire magic
+
[[Awakening The Steel]]: Blade magic
  
[[The Doom Tide]]: Water Magic
 
  
[[StormCaller]]: Weather magic
 
  
[[Vine of Dionysus]]:Wine magic
+
  
[[Path of Mercury]]: Teleportation
 
  
[[Path of Father's Vengeance]]: Magic of the Book of Nod
 
  
[[Path of Mars]] Combat Magic
 
  
[[Path of Corruption]]:Magic of corrupting people
 
  
[[Awakening The Steel]]: Blade magic
 
  
  
Defuncted Paths
+
==Defuncted Paths==
  
  

Latest revision as of 19:05, 30 June 2023

Tremere Casting: Based on hermetic principles. Requires one hand and the ability to speak

Tremere are the masters of blood magic. they guard their style of casting closely but recent events have caused more of them to be in the Anarchy than ever before. Their style allows them to draw on principles of many different styles, theoretically, any Magic could be cast through Tremere casting. but these are the ones that have been researched.

Paths

Common Paths

Path of Blood:Magic of Blood

Path of the Dark Forest:Plant magic

The Hand of Destruction:Hands of Death

Fire and the Flames: Fire magic

The Doom Tide: Water Magic

StormCaller: Weather magic

Vine of Dionysus:Wine magic

Elemental Mastery:Limited control over and communion with inanimate objects

Movement of the Mind:Telekinesis


Uncommon Paths

Path of Countermagic:Countermagic

The Hearth Path:Enchanting Buildings

Path of Corruption:Magic of corrupting people

Mastery of the Mortal Shell:Puppetry

Path of Levinbolt: Lighting magic

Spirit Manipulation:Magic for Dealing with spirits

Path of the Technomancer: Manipulation of Technology

Rare Paths

Path of Focused Mind:concentration magic

Path of Father's Vengeance: Magic of the Book of Nod

Path of Mars Combat Magic

Path of Mercury: Teleportation

Awakening The Steel: Blade magic






Defuncted Paths

Weather Control:

The Lure of Flames:

Neptune's Might:

The Green Path:

The Hands of Destruction:

Path of Technomancy: