Spirit Manipulation

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This path allows the Kindred to interact with the middle and high umbral spirits

Powers (Mental - Occult)

⚫ Hermetic Sight

Challenge: N/A Cost: One Blood Duration: Scene

Allows the caster to see all spirits in the room on all layers, however physical obstruction may impair this vision. i.e. an epiphling hiding in a refrigerator in the same room as the caster is not rendered magically visible through said refrigerator. You can also speak and be heard by spirits.

⚫⚫ Vital Sacrifice

Challenge:N/A Cost: One Blood Duration: Scene

The caster chooses an entity in the same room as them. that being gains a Gnosis, Glamour, Pathos, something of the being's choice if it has more than one of these pools. please note all thaumaturgy power uses a blood so it’s pretty much a 1 for 1 transfer.

⚫⚫⚫ Voice from Beyond

Challenge:Mentals (Occult) Vs. Mentals (Willpower) Cost: One Blood Duration: Scene

This power only works on spirits that are not in the same umbral layer as the caster. it allows the caster to give a simple one sentence command to the spirit upon a successful mental challenge. it suffers the same limits as dominate excepting that the subject need not have eyes or make contact, at least part of subject must instead be in the same room as the caster, although not, as noted on the same layer. The subject knows who it is that is giving the commands and upon what layer or layers the caster is standing at the time of casting. *Note: any attempt to command a spirit to something that it cannot do automatically fails.

⚫⚫⚫⚫ Banishing

Challenge:Mentals (Occult) Vs. Mentals (Willpower) Cost: One Blood Duration: Action

If a spirit is materialized, possessing or otherwise using an ongoing power to interact on a plane other than its own this ends the power with a successful mental challenge against the spirit. This has no other effect, it does not move them physically in any way. They can re-apply said power as normal.

⚫⚫⚫⚫⚫ Duality

Challenge: N/A Cost:One Blood, One Willpower Per Person Duration: Action

Vampires are spirits at their core and with this power he learns to truly be a spirit and a vampire. The Kindred can ferry himself and up to 5 other kindred with him into the middle umbra. Leaving the middle umbra takes an action but can be done at any time. There are rumors that this power can be used to enter the high umbra as well, but if anyone has done it they aren’t talking.