Difference between revisions of "Hermetic Magic (Tremere)"

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(Created page with "Tremere Casting: Based on hermetic principles. Requires one hand and the ability to speak Tremere are the masters of blood magic. they guard their style of casting closely bu...")
 
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[[Movement of the Mind]]:Telekinesis  
 
[[Movement of the Mind]]:Telekinesis  
  
[[Path of Technomancy]]:Manipulation of Technology   
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[[Path of the Technomancer]]: Manipulation of Technology   
  
 
[[Elemental Mastery]]:Limited control over and communion with inanimate objects  
 
[[Elemental Mastery]]:Limited control over and communion with inanimate objects  
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[[Path of Focused Mind]]:concentration magic
 
[[Path of Focused Mind]]:concentration magic
  
[[The Green Path]]:Plant magic  
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[[Path of the Dark Forest]]:Plant magic  
  
[[The Hands of Destruction]]:Hands of Death
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[[The Hand of Destruction]]:Hands of Death
  
 
[[The Hearth Path]]:Enchanting Buildings
 
[[The Hearth Path]]:Enchanting Buildings
  
[[The Lure of Flames]]:Fire magic   
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[[Fire and the Flames]]: Fire magic   
  
[[Neptune's Might]]:Water Magic
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[[The Doom Tide]]: Water Magic
  
[[Weather Control]]:Weather magic
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[[StormCaller]]: Weather magic
  
 
[[Vine of Dionysus]]:Wine magic  
 
[[Vine of Dionysus]]:Wine magic  
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[[Awakening The Steel]]: Blade magic
 
[[Awakening The Steel]]: Blade magic
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Defuncted Paths
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[[Weather Control]]:
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[[The Lure of Flames]]:
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[[Neptune's Might]]:
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[[The Green Path]]:
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[[The Hands of Destruction]]:
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[[Path of Technomancy]]:

Revision as of 14:51, 12 June 2023

Tremere Casting: Based on hermetic principles. Requires one hand and the ability to speak

Tremere are the masters of blood magic. they guard their style of casting closely but recent events have caused more of them to be in the Anarchy than ever before. Their style allows them to draw on principles of many different styles, theoretically, any Magic could be cast through Tremere casting. but these are the ones that have been researched.


Path of Blood:Magic of Blood

Movement of the Mind:Telekinesis

Path of the Technomancer: Manipulation of Technology

Elemental Mastery:Limited control over and communion with inanimate objects

Mastery of the Mortal Shell:Puppetry

Path of Countermagic:Countermagic

Path of Levinbolt: Lighting magic

Spirit Manipulation:Magic for Dealing with spirits

Path of Focused Mind:concentration magic

Path of the Dark Forest:Plant magic

The Hand of Destruction:Hands of Death

The Hearth Path:Enchanting Buildings

Fire and the Flames: Fire magic

The Doom Tide: Water Magic

StormCaller: Weather magic

Vine of Dionysus:Wine magic

Path of Mercury: Teleportation

Path of Father's Vengeance: Magic of the Book of Nod

Path of Mars Combat Magic

Path of Corruption:Magic of corrupting people

Awakening The Steel: Blade magic


Defuncted Paths


Weather Control:

The Lure of Flames:

Neptune's Might:

The Green Path:

The Hands of Destruction:

Path of Technomancy: