Difference between revisions of "Deviants"

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The World of Darkness is home to a lot of mutants. Beings who are birthed into existence by imbuing a creature with more Wyld, Wyrm, or Weaver energy than the human body can handle. Fomori, Kami, Hitmarks, Drones, Gorgons, Golems etc.. are all collectively grouped together as Deviants.
 
The World of Darkness is home to a lot of mutants. Beings who are birthed into existence by imbuing a creature with more Wyld, Wyrm, or Weaver energy than the human body can handle. Fomori, Kami, Hitmarks, Drones, Gorgons, Golems etc.. are all collectively grouped together as Deviants.
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'''Origin'''
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Each Deviant has an origin, chosen at character creation which is how they became a deviant, this origin decides the methodology of how their Madness Frenzy Manifests.
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{| class="wikitable sortable"
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|-
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! Origin !! Population !! Long Origin
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|-
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| Autourgics || Example || Those who sought the power of the Divergence, to serve a cause or just for its own sake.
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|-
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| Epimorphs || Volunteers || Those led to the procedure that would break them by promises or lies.
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|-
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| Exomorphs || Unwilling || Those whom others have subjected to the Divergence by force.
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|-
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| Genotypals || Born || Those whose transformation was fated from birth, by heritage, prophecy, or prenatal treatment.
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|-
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| Pathologicals || Accidents || Those transformed by sheer freak circumstances.
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|}
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'''Clade'''
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Each deviant also has a Clade, the method in which they were transformed. Their Clade gives them access to some Variations that they buy more cheaply. The Clade also determines their '''Clade Skill''' which is one skill that clade can use to improve their variations and can be innately raised to six, by that clade.
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{| class="wikitable sortable"
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|-
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! Clade !! Nickname !! Transformation method !! Clade skill
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|-
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| Cephalists || Psychics || Those transformed by the cracking open of the mind to influence deeper reality. || Empathy
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|-
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| Chimerics || Hybrids || Those transformed by fusion with other sorts of life, whether engineered, transplanted, or infected. || Science(Life)
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|-
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| Coactives || Infused || Those transformed by being charged with and absorbing potent energies.
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|| Occult
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| Invasive || Cyborgs || Those transformed by the merging of their body with occult artifacts or mechanical devices.
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|| Science(Physical)
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|-
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| Mutants || Grotesques || Those transformed by the rebellion of their body into bizarre shapes and natures.|| Medicine
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|}
  
  

Revision as of 14:29, 26 March 2022

The World of Darkness is home to a lot of mutants. Beings who are birthed into existence by imbuing a creature with more Wyld, Wyrm, or Weaver energy than the human body can handle. Fomori, Kami, Hitmarks, Drones, Gorgons, Golems etc.. are all collectively grouped together as Deviants.


Origin

Each Deviant has an origin, chosen at character creation which is how they became a deviant, this origin decides the methodology of how their Madness Frenzy Manifests.

Origin Population Long Origin
Autourgics Example Those who sought the power of the Divergence, to serve a cause or just for its own sake.
Epimorphs Volunteers Those led to the procedure that would break them by promises or lies.
Exomorphs Unwilling Those whom others have subjected to the Divergence by force.
Genotypals Born Those whose transformation was fated from birth, by heritage, prophecy, or prenatal treatment.
Pathologicals Accidents Those transformed by sheer freak circumstances.

Clade

Each deviant also has a Clade, the method in which they were transformed. Their Clade gives them access to some Variations that they buy more cheaply. The Clade also determines their Clade Skill which is one skill that clade can use to improve their variations and can be innately raised to six, by that clade.

Clade Nickname Transformation method Clade skill
Cephalists Psychics Those transformed by the cracking open of the mind to influence deeper reality. Empathy
Chimerics Hybrids Those transformed by fusion with other sorts of life, whether engineered, transplanted, or infected. Science(Life)
Coactives Infused Those transformed by being charged with and absorbing potent energies. Occult
Invasive Cyborgs Those transformed by the merging of their body with occult artifacts or mechanical devices. Science(Physical)
Mutants Grotesques Those transformed by the rebellion of their body into bizarre shapes and natures. Medicine


Variations.

Variations are the powers of deviants. Variations always take up slots, and deviants are limited in their number of powers by their slot count.

Each Variation also has a level that increases the power or reusability of the variation. Each Variation is installed at Level 1. The character may advance it on their own or with the help of others.

New action: Improve Variation Improving a variation's level by 1 is a craft check with difficulty equal to desired level of variation+5. Can be reduced for each improve variation action reduces the difficulty of the check by 1. Each deviant can use their clade skill on the check to improve their own variation, if they want to improve someone else's variation they must use that clade’s skill.


Keyword: Subtle

Subtle Variations apply no penalty to Socials unlike Obvious Variations.

Subtle variations cost 1 extra slot.

Damage: Subtle Variations are not damaged by aggravated damage.

Keyword: Passive/Active

A passive variation applies it’s benefits passively, an active variation has to be activated by spending a charge or making a challenge, sometimes both. Some Variations have Charges, The number of times it can be used in a night.

Keyword: Obvious

Each Obvious Variation applies a penalty against the Socials of the Deviant. Even if they can hide them, they still take the penalty. They know they are there.

Obvious Variations cost the listed amount of slots to install.

Damage: Obvious Variations are Machines. At the end of any scene in which the Deviant takes Aggravated damage one of their Obvious Variations Breaks and becomes unusable until they take an action to repair it. Obvious variations are also vulnerable to powers like shatter.


Types of Variations:

General Variations: (Get Improved using the skill of the Deviant’s Clade) They are purchased for normal price by all.

Specific Variations: (Get improved using the skill of their associated Clade) They are purchased for more or less depending on Clade.

Triat Variations: (Only usable by Deviants totally in the thrall of one of the Triat, These are improved by using the Skill attached to the triat) They are purchased for Out of Clade cost always and only by those who have Fallen to the Triat.