Difference between revisions of "Deviants"

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The World of Darkness is home to a lot of mutants. Beings who are birthed into existence by imbuing a creature with more Wyld, Wyrm, or Weaver energy than the human body can handle. Fomori, Kami, Hitmarks, Drones, Gorgons, Golems etc.. are all collectively grouped together as Deviants.
 
The World of Darkness is home to a lot of mutants. Beings who are birthed into existence by imbuing a creature with more Wyld, Wyrm, or Weaver energy than the human body can handle. Fomori, Kami, Hitmarks, Drones, Gorgons, Golems etc.. are all collectively grouped together as Deviants.
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'''Variations.'''
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Variations are the powers of deviants. Variations always take up slots, and deviants are limited in their number of powers by their slot count.
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Each Variation also has a level that increases the power or reusability of the variation. Each Variation is installed at Level 1. The character may advance it on their own or with the help of others.
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'''New action: Improve Variation'''
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Improving a variation's level by 1 is a craft check with difficulty equal to desired level of variation+5. Can be reduced for each improve variation action reduces the difficulty of the check by 1. Each deviant can use their clade skill on the check to improve their own variation, if they want to improve someone else's variation they must use that clade’s skill.
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'''Keyword: Subtle'''
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Subtle Variations apply no penalty to Socials unlike Obvious Variations.
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Subtle variations cost 1 extra slot.
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Damage: Subtle Variations are not damaged by aggravated damage.
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'''Keyword: Passive/Active'''
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A passive variation applies it’s benefits passively, an active variation has to be activated by spending a charge or making a challenge, sometimes both.
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Some Variations have Charges, The number of times it can be used in a night.
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'''Keyword: Obvious'''
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Each Obvious Variation applies a penalty against the Socials of the Deviant. Even if they can hide them, they still take the penalty. They know they are there.
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Obvious Variations cost the listed amount of slots to install.
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Damage: Obvious Variations are Machines. At the end of  any scene in which the Deviant takes Aggravated damage one of their Obvious Variations Breaks and becomes unusable until they take an action to repair it. Obvious variations are also vulnerable to powers like shatter.
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'''Types of Variations:'''
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General Variations: (Get Improved using the skill of the Deviant’s Clade) They are purchased for normal price by all.
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* [[General Variations]]
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Specific Variations: (Get improved using the skill of their associated Clade) They are purchased for more or less depending on Clade.
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* [[Cephalid Variations]]
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* [[Chimeric Variations]]
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* [[Coactive Variations]]
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* [[Invasive Variations]]
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* [[Mutant Variations]]
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Triat Variations: (Only usable by Deviants totally in the thrall of one of the Triat, These are improved by using the Skill attached to the triat) They are purchased for Out of Clade cost always and only by those who have Fallen to the Triat.
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* [[Drone Variations]] - Academics
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* [[Fomori Variations]] - Occult
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* [[Gorgon Variations]] - Expression
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* [[Kami variations]] - Animal Ken

Revision as of 14:20, 26 March 2022

The World of Darkness is home to a lot of mutants. Beings who are birthed into existence by imbuing a creature with more Wyld, Wyrm, or Weaver energy than the human body can handle. Fomori, Kami, Hitmarks, Drones, Gorgons, Golems etc.. are all collectively grouped together as Deviants.


Variations.

Variations are the powers of deviants. Variations always take up slots, and deviants are limited in their number of powers by their slot count.

Each Variation also has a level that increases the power or reusability of the variation. Each Variation is installed at Level 1. The character may advance it on their own or with the help of others.

New action: Improve Variation Improving a variation's level by 1 is a craft check with difficulty equal to desired level of variation+5. Can be reduced for each improve variation action reduces the difficulty of the check by 1. Each deviant can use their clade skill on the check to improve their own variation, if they want to improve someone else's variation they must use that clade’s skill.


Keyword: Subtle

Subtle Variations apply no penalty to Socials unlike Obvious Variations.

Subtle variations cost 1 extra slot.

Damage: Subtle Variations are not damaged by aggravated damage.

Keyword: Passive/Active

A passive variation applies it’s benefits passively, an active variation has to be activated by spending a charge or making a challenge, sometimes both. Some Variations have Charges, The number of times it can be used in a night.

Keyword: Obvious

Each Obvious Variation applies a penalty against the Socials of the Deviant. Even if they can hide them, they still take the penalty. They know they are there.

Obvious Variations cost the listed amount of slots to install.

Damage: Obvious Variations are Machines. At the end of any scene in which the Deviant takes Aggravated damage one of their Obvious Variations Breaks and becomes unusable until they take an action to repair it. Obvious variations are also vulnerable to powers like shatter.


Types of Variations:

General Variations: (Get Improved using the skill of the Deviant’s Clade) They are purchased for normal price by all.

Specific Variations: (Get improved using the skill of their associated Clade) They are purchased for more or less depending on Clade.

Triat Variations: (Only usable by Deviants totally in the thrall of one of the Triat, These are improved by using the Skill attached to the triat) They are purchased for Out of Clade cost always and only by those who have Fallen to the Triat.