Difference between revisions of "Koldonics (Tzimisce)"

From Eden Calling LARP
Jump to navigation Jump to search
Line 8: Line 8:
  
  
:[[Way of Earth]]  - Survival
+
:[[Way of Earth]]  - Athletics
  
 
:[[Way of Water]]  - Subterfuge
 
:[[Way of Water]]  - Subterfuge

Revision as of 15:04, 31 August 2021

Koldunic Casting: Koldunic sorcery is based on an intense relationship with the land. In any scene a player wishes to cast Koldonic sorcery they must spend willpower (free action) before they can do so. ( One Willpower lasts for the scene.) All Kolduns get the ritual (Reawaken Dead Water) for free when they learn their level.

Koldonic magic is said to come from a deal between the Tzimisce and the Demon Kupala. Others say it is an intrinsic link between the caster and the very ground at their feet. An inversion of the Curse of Caine. While they gain no sustenance from the land, they gain power. Ways draw power from elemental forces while Kraina derive power from the geography.

Koldonic Sorcery allows the following Ways. There are more, however, most Kraina are closely guarded and these are the ones the Obertus have access to.

Each Path has a secondary ability that must be leveled along with the Path


Way of Earth - Athletics
Way of Water - Subterfuge
Way of Fire - Empathy
Way of Air - Investigation
Way of Spirit - See Spirit Manipulation - Lore Spirit
Ogham - Spirit Lore
Kraina of the Taiga - See Winter's Bite - Survival
Kraina of Abnegation - See Path of Countermagic - Lore Kindred
Way of Weather - See Weather Control - Awareness
Białowieża Forest Kraina - Security