Spear of Failinis/Athena:

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Kailindo Gifts

Spear of Failinis/Athena: A style that is deeply unpopular amongst the Garou ( except 2 tribes) despite being invented by them. The Fianna and Black Furies are the only ones who practice it regularly among the Garou, as it exalts the tenets of defending others and keeping yourself alive to fight another day. It has, perhaps oddly ( or maybe not) caught on as a combat style among the Gurahl, Corax, Ratkin, and Nuwisha, all who know well the benefits of living to fight another day. It can be practiced armed or unarmed. Typically when used with a weapon its practitioners favor weapons with reach.


Name: Foot Trapping Counter

Level: Basic

Cost: 1 Rage

Duration: Instant

Flavor: To Protect the Pack the enemy must not pass you.

Effect: Reflexively spend a rage when a target tries to move past you. Physicals ( Athletics ) vs Physicals (athletics.) If successful the target may not move any more, but can still attack.

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Name: Armor Rending Strike

Level: Basic

Cost: 1 Rage

Duration: Instant

Flavor: The armor of the of the enemy will not shield them from your fury.

Effect: If the attack strikes it destroys any armor the target is wearing prior to dealing damage.

________

Name: Den Mother Method

Level: Advanced

Cost: 1 Rage

Duration: Round

Flavor: None shall hurt your charge.

Effect: Activate in response to an attack against an ally. You may call your Defense retests for them for the duration of the round.

_____

Name: Weapon Breaking Strike

Level: Advanced

Cost: 1 Gnosis

Duration: Instant

Flavor: No harm shall come from the enemy if his weapon is gone.

Effect: Touch an object and make a static extended challenge ( Physicals) Brawl vs Physicals ( Defense), difficulty equal to the weapons size + tags. If it has durable this fails. _______

Name: Running Through the Herd

Level: Master

Cost: 1 Rage

Duration: Instant

Flavor: In the Chaos of the stamped friendly fire can always happen. when the fool attacks a master of the spear, then it is their allies that suffer.

Effect: In response to an attack called against you. You may activate this gift. You use Physicals (Subterfuge) vs their attack check. If successful you may redirect their attack against anyone in the scene within 2 steps of you. The attacker gains phantom skill retests equal to the number of retests used to try and strike the original target, that must be used to try and strike the new target.