Revelations

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Revelations allows spectres to cloak their identity and call forth oblivion's power as servants and weapons.


Revelations

Clothed In Oblivion

Challenge: None Cost: None Duration: Permanent

A labyrinth or oblivion spectre can call its max traits in the skinlands so long as it is clothed in garments from the skinlands as if it were in the labyrinth. Spectres with this power can interact with objects and people in the skinlands while clothed this way.

⚫⚫ Faceless Men

Challenge: Diff(3) vs target's(courage) Cost: None Duration: One Scene

Spectres with this power provoke a diff 3 fear frenzy from everyone in the scene the 1st time they enter the scene. Those that fail must flee as quickly as possible. spectres with this power have no face in the skinlands. Wraiths that activate this power provoke the check only once, when they activate it as an action.

⚫⚫⚫ Shadow Steed

Challenge: None Cost: One Angst Duration: One Night

By spending an angst the shadow summons a nightmarish horse phantasm from the tempest. The steed has 10 health levels, the max traits of a labyrinth spectre(16) and the steed has 5 survival retests with a specialty in tracking using the rider's mentals. Summoning the horse is an action and counts as a helper, it can move you up to 3 steps in the helper round, outside of combat it can move you at celerity 5 speeds across terrain.

⚫⚫⚫⚫ Tempest Wings

Challenge: None Cost: None Duration: Permanent

This Power upgrades Shadow Steed and Faceless man. The phantasm summoned from level 3 of this Arcanoi can fly 7 steps per turn. The fear frenzy of level 2 of this power increases in difficulty to 4.

⚫⚫⚫⚫⚫ Blade of Oblivion

Challenge: None Cost: One Angst Duration: One Scene

A spectre spends an angst to imbue its blade with the power of oblivion that lasts until the end of the scene. A blade empowered this way deals aggravated damage. If a wraith is struck by this blade one of its fetters is immediately destroyed and the wraith falls into oblivion when all its fetters are destroyed. Wraiths with fetters destroyed enter destructive harrowings at the end of the scene. Living beings the blade kills become wraiths.