Progenitors

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Progenitor Rotes

My Finest Work

Type: Passive Paradox: N/A Challenge: N/A Cost: N/A Duration: Permanent

  • Short cast: You can have a number of deviant guard or investigation retainers equal to your (life sciences). Deviant retainers follow the rules for normal retainers and are capped at acclimation 3.
  • Long cast: N/A

Nanotech Healing

Type: Passive Paradox: +1 Challenge: N/A Cost: 1Q when activated Duration: Scene

  • Short cast: This rote automatically activates once a night whenever a mage takes damage, if their health is below 3, even if they would be dead it automatically sets it to 3, then the mage begins to heal at 1 health level per round for the rest of the scene.
  • Long cast: Wonder: Steroid- Injected into a recently deceased ( 5 minutes) target, it will restart the heart and cause them to wake up, pulling them back from the brink of death to 1 health level. The mage can have a number of these at any given time equal to their (life).

Clone

Type: Complex Paradox: N/A Challenge: Mentals(arete) medicine vs diff 4 for clone diff 2 for infiltrator Cost: 1Q, 1 temp or perm wp Duration: 1 scene/Permanent

  • Short cast: Infiltrator: Bby spending a Q and a temp willpower you can create a temporary clone body once per night. The temp clone can be of anyone you have at least a strand of hair from and perfectly copies their aura, features, mannerism, and social traits to anyone looking, but not their thoughts or memories. You use your own powers while in the clone. Your own body is comatose while you inhabit the clone and the body lasts for one scene before you have to return to your own body.
  • Long cast: Backup: By spending a permanent willpower you can create a backup body of yourself, with all your traits and knowledge. The clone is kept in your haven and if you die your consciousness is transferred to the clone. You can only have 1 clone at a time this spell takes an action to cast.