Other Tzimisce/ Revenant BloodLines

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Classic Tzimisce

In Clans: Viscissitude, Auspex, Animalism

Clan Advantage: Natural Flesh crafting (as per the Zantossa)

Clan Flaw: Covetous: Like the dragons of old, Tzimisce are obsessed with adding to their Hoard. They must choose a specific category of Item that they hoard. When they stumble upon such an item, they must make a dif 4 Conscience check or be consumed with desire for the item. Any action taken towards not getting the item for the remainder of the scene takes a -2 penalty. If it becomes clear they will not be able to get the item they must make a Dif 4 Anger Frenzy

Danislavs

Inclans: Auspex,Animalism, Vicissitude

Clan Advantage: Can learn “One with the Storm” Basic and Advanced Gift

Clan Flaw. Takes Ag from Silver

Basarab

Inclans Dominate, Protean, Animalism

Clan Advantage: Their Protean creates a Blood mist that drains the blood of those within it.

Clan Flaw: Holy Symbols provoke a dif 3 Fear Frenzy. Being in a church causes -3 to all traits.

Ducheski

Inclans: Auspex, Dominate, Animalism

Clans Advantage: They get one do-over when Crafting each month. ( can entirely redo a check)

Clan Flaw: Thaumaturgy and other blood magics deal one additional damage to them.

Grimaldi

Inclans: Celerity, Fortitude Animalism

Clan advantage: Human Manipulator: Grow Background/ Influence actions provide double benefit (2 for 1 action). Can transfer Backgrounds from themselves or to others with no degradation in power.

Clan Flaw: Susceptible: Treats level 1 blood bonds as level 2 blood bonds.

Bratovich

Inclans: Potence, Animalism, Viscissitude

Clan Advantage: Canine Supremacy. Gain 1 additional physical trait when using any transformation effect with canine features. This trait goes above Generational limits.

Clan Flaw: Ignorant. Bratovich suffers from the Nosferatu clan but for Mentals.

Rafastio

Inclans: Necromancy, Auspex, Animalism

Clan Advantage: They have Necromancy in Clan.

Clan Flaw: Lunacy: At the start of the game, make a test to see whether the moon is full (success,) half( Tie), or empty( fail). On a success, they are one trait up; one half, they are one trait down; on fail, they are three traits down.