Order of Hermes

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Order of Hermes Rotes

Ball of Abysmal Flames(OP)

Type: Passive/Opposed Paradox: +1 if witnessed Challenge: Mentals(Arete) vs Phys(Defense) on single target Cost: 1Q Duration: 1 scene

  • Short cast: : This rote upgrades elemental wrath increasing the damage to (Forces+3), and reduces the paradox to +1 if witnessed by cloaking it as static magic. Against a single target the damage of elemental wrath can be (Forces+4) with a mentals(arete) vs physicals(defense), this can break the damage cap.
  • Long cast: N/A

Hermetic Archive

Type: Passive Paradox: N/A Challenge: Mentals(Arete) vs Ritual diff Cost: 1Q Duration: Permanent

  • Short cast: : A hermetic with this rote can choose a number of blood magic rituals up to their (library) score they may cast from the following list. With no paradox backlash. The cost is quint instead of blood.
    • Ward
    • Scry/ Visions of Distant foes/Pool of secretes
    • Principle infusion of vitae(Creates prime tass pennies)
    • Lightning Gate
    • Adamant
    • Mirror Walk
    • Sanguinary Assistant.
  • Long cast: N/A

Ars Magica

Type: Passive Paradox: N/A Challenge: N/A Cost: N/A Duration: Permanent

  • Short cast: : The hermetics have a system of ancient words of power they have long developed, this rote allows them to use occult in place of arete for any check.
  • Long cast: N/A