Mementos

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The Keys of the Underworld are just one type of Memento also called Memento Mori that the character can get. There are two ways to create memento mori, Dark and Light. Dark memento Mori are formed by pounding a screaming wraith into soulsteel along with their Fetter through a craft action or from the remains of their corpus after the ferry. Light Memento Mori are only formed by helping a wraith move on through the Ferry action. The d100 roll determines whether the memento from a ferry is dark or light.

Buying a memento is a level 3 background.

All memento weapons have a damage cap of 7.

All mementos have the durable tag.

One cannot use both the Dark and light versions of a Memento.

Name Light effect Dark effect Light %
Key of Beasts You can use the Physical discipline retest a number of times per night equal to Synergy+2. Same 50
Key of Blood Add Synergy to your Physicals. Same 50
Key of Chance Gain half your synergy in additional Willpower(round up) Same 50
Key of Cold Wind Add Synergy to your steps per round. Same 50
Key of Deep Waters You may increase a virtue to 6 per dot of Synergy you have. If You have synergy 5, all virtues max at 7. Same 50
Key of Disease Add Synergy to your Socials Same 50
Key of Grave Dirt You can use the Mental discipline retest a number of times per night equal to Synergy+2. Same 50
Key of Pyre Flame You can use the Social discipline retest a number of times per night equal to Synergy+2. Same 50
Key of Stillness Add Synergy to your Mentals Same 50
Key of Passage Lets you exchange Plasm for Willpower a number of times per night equal to Synergy Same 50
The Drowned Phone This phone allows you to call someone just by knowing their name. You call the phone closest to them. This Phone works anywhere, even the deadlands or underwater. 30
Bone record If you hold this bone which is a large femur up to someone like a microphone and ask a question “For the record” they are obligated to tell the truth. By spending a plasm and holding the bone up to someone it will glow blue if they tell a lie for the scene. 30
Empty Dance Card Show this to a ferryman and it will count as payment to a far shore Show this to a ferryman and it will count as payment to stygia or the abyss. 10
Beloved Ring This set of rings, when worn by a pair of people, tells them whenever one of them takes damage. When one of them is rendered unconscious the other one can spend a permanent willpower and 5 health levels to teleport their body to their location. This Broken Ring Allows you to make an Socials(empathy) vs the targets Socials ( Willpower) to know what the persons wants most in the moment. 30
Lucky 53 This deck of Cards can be used to tell the future. With a successful Socials(Expression) check vs 15 traits. The Caster can tell what the general tone of a scene she is about to enter is. ( ST will say Combat, Exploration, Social, Puzzle, or Trap.) This is not perfect though since the future isn't always set. This single Ace of Spades can be placed somewhere and the Geist may at will shift their consciousness between their body and the card. They have full use of all their sense while inhabiting the card. 30
Lost Toy The Lost toy comes in multiple varieties. Each is a little charm no larger than a Keychain. It provides a +5 equipment for the skill it represents. The Light version will always be a Social skill. The Lost toy comes in multiple varieties. Each is a little charm no larger than a Keychain. It provides a +5 equipment for the skill it represents. The Dark Version will always be a Mental skill 50
Witches Finger This bone chalk holder reduces the difficulty of any ceremony or crafting by one This Bone Chalk holder causes any wraiths summoned by the Geist to be at -5 traits for the scene. 60
Bloody Keychain This key chain can be hung on any weapon to provide it with +1 Trait. This key chain can be hung on any weapon to provide it with +1 Damage. 50
Nights Crown The Night’s crown provides an additional Leadership retest, The Nights Crown provides an additional Intimidate retest. 50
Unstrung Bow The unstrung bow was cut by the arrow that killed the wielder. The geist must spend a health level to restring it before it can be used for the scene. The bow is a 5T 3L item and never runs out of ammo. The unstrung bow was cut by the arrow that killed the wielder. The geist must spend a health level to restring it before it can be used for the scene. The bow is a 4T 3L item and can fire shards of oblivion at the target. If it hits a target you can make an occult simple challenge you must win 2, if you succeed your opponent is sent into a harrowing in the labyrinth for the scene. Creatures with health levels remaining when shot will most likely appear where they were standing at the end of the scene. 70
Tricked out Hearse A wraith put a lot of work into this relic car restoring it from scratch. So long as the car hits 88 mph(a diff 3 drive check) it can enter the middle umbra. A wraith put a lot of work into this relic car restoring it from scratch. So long as the car hits 88 mph(a diff 3 drive check) it can enter the underworld. 30
The shattered Scope The Shattered scope is a Sniper scope that has been shot clean through. Firearms outfitted with the scope deal 1L extra damage The Shattered scope is a Sniper scope that has been shot clean through. Firearms outfitted with the scope suck the life from the living. Every kill restores 2 health to the Geist. 40
Deathly Iron The Deathly Iron is any number of firearms used to commit murder. At base it has 2 traits/ 3 lethal. The Ivory (White) version always deals full unsoakable damage to any type of undead, regardless of protection, such as Geist's plasm ability or fort 1, aegis/force shield affects still apply. The Deathly Iron is any number of firearms used to commit murder. At base it has 2 traits/ 3 lethal. The Ebony (Black) version deals fires bullets made of pain. It deals no traditional damage but each shot forces the target to make a test to avoid taking damage to their Humanity, Harano, Paradox, etc meter. If they dont have one of those then it provokes a dif 4 frenzy of some type. 30
Psychic Paper Is an official paper that says you’re whoever you say you are, can be seen through with Auspex 3. Is an official paper that says you’re anyone you’ve killed and for the scene people forget they were dead and accept you as them. Auspex three can see through it. 60
Living Map In a city this is the marauder’s map it shows you where all living people are with their names not hidden by ob 1+ or a similar power. Finding a specific person costs a survival retest. This works as the light effect but functions in a necropolis instead of the living world. 50
Sweater of Final Embrace This torn but unstained sweater acts as level 2 armor with no penalty. This blood soaked sweater acts as level 3 armor but applies -3 socials. 30
Heartsblood Scalpel The Heart's Blood Scalpel is a weapon representing a failed surgery. The Geist pulls out the small blade and cuts themselves with it, extruding a long blue blade. The Blade has 3 traits and 3 lethal base. It costs one health level for the scene The Hearts Blood Scalpel is a weapon representing a failed surgery. The Geist pulls out the small blade and cuts themselves with it, extruding a long crimson blade. The Blade has 2 traits and 2 lethal base. Each time it kills someone in a scene it increases its traits to a maximum of +7/7. A health level must be spent to activate the blade but it need not be the geists. 30
Blood Splattered Charm The Bloody charm changes colors based on the mood of the person they are speaking with, showing their emotions as per aura sight. The Bloody charm can be swung in front of a mortal’s eyes hypnotizing them and putting them to sleep. 20
Bullet for a Valentine Can be shot at wraiths and sin-eaters to heal them for the amount of damage they would have taken. (comes in 6) The set has 3 named slots that you pick, against those 3 people the bullets do 1 extra damage and it’s agg. (comes in 6) 40
Baby Monitor, Never used These Baby monitors work as walkie talkies in the Umbra’s. They come as a set of two. These Baby monitors emit static whenever a powerful supernatural is near. ( You may ask the ST of a scene for a danger rating) Low static, Medium Static, High static) 40
Shattered Church Window This piece of shattered stained glass can be inserted into the geist's hand, creating a stained glass Blade. The Blade affects material and immaterial alike and has a based damage of 2 traits, 3 lethal. All memento weapons have a damage cap of 7 This piece of shattered stained glass can be inserted into the geists hand, creating a stained glass Blade. The Blade pulls the life from the living. It deals 2 traits 2L but against living target it deals 2 traits 2L and 2A. 50
Last gift from Mom Can be given to someone to instantly take them out of a frenzy. One use people keep their last gift from mom. Can be used as an instant fetter for a wraith who has none. This can save a wraith from falling to oblivion if they have no fetters. 20
Pack of Issues Lowers the difficulty of your Urge rolls by one. Spend a plasm to increase the difficulty of someone's Urge roll by one. 50
Eater of virtue Is a melee weapon that has traits equal to your Compassion and damage equal to your self control. 3T/3L weapon, every time it strikes a target it steals a virtue level from them, causing them to take a -1 temp penalty to a virtue you choose for the scene. Each virtue stolen increase the blades traits or damage to max of +7/7L. 40
Ribbon of Longing Increases the rating of an attached armor by 3 health levels Increases the rating of a weapon by one damage 50
The Jacket of Locks The Geist gains a number of health levels equal to the number of Haunts they have at 2. The Geist gains a number of health levels equal to the number of Keys they own. 30
Dead man’s camera Allows you to take pictures that capture the middle/low/astral umbra perfectly, this counts as auspex with synergy+1 to see creatures. Creatures captured in the camera frame(an action) must succeed at a courage check diff 4 or be frozen unable to take actions, until the caster turns the frame 50
Dead Poet's musings Paper that when wrapped around a memento boost the socials equipment bonus of a skill memento by 1 Paper that when wrapped around a memento can boost the mentals equipment bonus of a skill memento by 1 50