Intimation

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Another Forbidden arcanoi, Intimation manipulates people's emotions and can be dangerous for drawing out hidden information and pathos. The trademark arcanoi of the solicitors guild's mark on the corpus manifest as one of the wraith's eyes glowing a bright green


Intimation

Impulse

Challenge: None Cost: 1 Pathos Duration: 1 Action

A wraith with this power can spend a pathos to know the target’s current desire, for a wraith this reveals one of their passions, otherwise a creature’s nature.

⚫⚫ Know Thyself

Challenge: None Cost: None Duration: Permanent

The wraith is up 3 traits when defending against social or mental supernatural powers with their social or mental traits.

⚫⚫⚫ Launch a Thousand Ships

Challenge: Socials(Leadership) vs Socials(Willpower) Cost: 1 Pathos Duration: One Scene(Reflexive)

A wraith with this power can spend a pathos to make a target favorably disposed toward you. If you suceed the challenge the target she will not insult or attack you for the rest of the scene (or for an hour). Indeed, a formally neutral subject wants to aid you and act as your friend; even a previously hostile target is rendered neutral. If you take a hostile action against the subject, of course, the Entrancement is broken immediately, and it may not be used against the subject again in the same scene. If the subject wishes to initiate a challenge against the entrancer without the expressed permission of the entrancer they must spend a temporary willpower. The subject can still initiate challenges against all others in the scene. A wraith with this power can entrance as many people in one action as they have levels in Intimation.

⚫⚫⚫⚫ Two Fires

Challenge: None Cost: None Duration: Permanent

Learning this power lets the wraith permanently benefit from both their passions and dark passions, and they can choose to gain pathos as well as angst when fulfilling their dark passions.

⚫⚫⚫⚫⚫ A single thread

Challenge: Socials(Leadership) Vs Socials(Willpower) Cost: 1 pathos Duration: One action

Spend a pathos and engage a target in a socials(Empathy) vs socials(Willpower) challenge. The wraith can end a single mental or social power affecting a target, or bring them out of a frenzy, this power explicitly works on wraiths in catharsis and on subjects immune to social challenges because of frenzy mechanics. As an added bonus the master of this power can explicitly use the lower levels of this arcanoi on targets immune to social challenges because of frenzy mechanics as well.