Go Kami Sama Go

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Go Kami Sama Go Rotes

Integration

Type: Passive Paradox: +1 if witnessed Challenge: N/A Cost: 1 permanent Q/cybernetic Duration: Permanent

  • Short cast: Go Kami can have up to their (mind) rating in cybernetics with no ill-effects.
    • Liquid rage injector provides a Q instead
    • Clarity providing augment gives them a discipline level retest against gaining quiet.
    • Thermal vision upgrades the mind rote
  • Long cast: N/A

Ninjutsu

Type: Opposed Paradox: +1 if witnessed Challenge: Mentals(Arete) vs Mentals(willpower) Cost: 1Q/illusion Duration: 1 scene

  • Short cast: The go kamisama go have a number of ninjutsu magicks that can confuse and disorient their enemies. Taking this rote gives them access to these 2.
    • Clone: The Go Kamisora Gama can create a clone of themself that can move around as they do. It is akin to an astral projection except it can move at normal speed, and can only go 3 blocks from its host. In exchange, it can use any social-mental power that its host can, and it can interact with the world. A single point of damage destroys the Clone, leaving behind a few small robots. The host can swap control between the clone and main body at will but cannot control both at once.
    • Illusion: The go kami can use chimerstry up to their (mind) score.
  • Long cast: N/A

Budo Taijutsu

Type: Passive Paradox: N/A Challenge: N/A Cost: N/A Duration: Permanent

  • Short cast: A Go Kami with this rote Augment’s their mind and body with computers which allows the ninja to use his computers for brawl or defense.
  • Long cast: N/A