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Anarch Political Factions

The anarchy has been around just long enough to ask the question, what does anarchy really mean? There are, by and large, 4 political factions that “anarchists” fall into.

Federalists - Federalists

Federalists believe in a representative democracy. They accept the need for a government in order to maintain order and to maintain the masquerade. They are in charge in most domains and most domains have at least some amount of representation, even if it isn’t through voting. The gang Leader/ Clan leader council, with a baron above it, is the hallmark of the Federalists.

Athenians - VoX Populi

Athenians: Athenians named themselves for the birthplace of democracy and want a true democratic government, One Kindred, One Vote. All decisions and rules determined by the majority vote. Some of them still want an executive to handle smaller matters but for that executive to be a servant of the people. This faction is full of Caitiff and of some Elders who feel like fixing a vote would be easier than having to deal with a council.

Tyrants - The War Forged Scepter

Tyrants: The Tyrants call back to the old days of Rome in a belief that benevolent tyranny is the most effective form of governance. They support a single strong Baron as the best form of government. Many anarchs view this political identity with suspicion as it is eerily similar to the camarilla. Supporters say it is nothing like the Camarilla since it lacks the top-heavy Justicariate and slavish devotion to “ the traditions.”


Rebels: Rebels attempted to use the name True Anarchists for a while but were eventually convinced to back down from that name since it would provoke a fight from people who felt like they were being called “ fake:” anarchists. The Rebels believe that true anarchy, no elders, no positions, no rules, no government is the best form of governance. Critics say that this would lead to near-constant war and eventually being taken over by the Camarilla or Sabbat.

Lesser Factions


Political faction that wants vampires to ditch the masquerade and live openly among humans. Major talking point is about paying your herd.

Not So Ivory Tower

Political faction who wants Anarch to follow all of the traditions of the camarilla. Just be less dicks about the whole thing


Political faction who wants kindred to surrender to the Courts of the Wan Kuei


Kindred with an intense hatred for diablerie. They hunt down, kill, and make an example out of any who commit the "vile sin." While some openly proclaim themselves to be a member of the sect, most do not.

Gorgo's Nest

Kindred who kill corrupt rulers. They operate in terrorist-like cells and usually go after princes, striking out from Anarch domains. However, they have been known to kill Barons who seek to cement their power.

The One True Way

An extremely secretive organization that is the foremost expert on Golconda, outside of the Salubri. T

Anarch Spiritual Factions

Faith is a tricky thing for many kindred. Kindred can with a few conversations have proof that a spiritual world exists. However, in the Camarilla, using these spirts for anything gets you treated with distrust and mockery if you’re not a member of Clan Tremere. “Belief” in these spirits gets you treated with distrust and labeled as someone who believes in fairy tales. In the Sabbat, they trust one and only one god, Caine.

The Anarchs are new enough that such hang-ups are less common in Anarch domains. People who treat all religions as hokey conspiracy exist, but they are as likely to be labeled a camarilla sympathizer for it as you are likely to be hurt by it. Belief in Caine in the way the sabbat does it is still likely to get you branded with suspicion but your political career likely isn't over just because you question the idea that maybe he was the first vampire.

In the last 100 years, three “organizations” have come to the forefront. They are a loose association of kindred at best. Each is tied to one or two of the Anarch Thaumaturgy schools.

The River of Blood:

The River of Blood holds a belief that Generation is merely a state of perception. Not just personal perception but a perception of the world around you. The founders fully accept the myth of Caine as the first vampire and attempt rituals and rites that allow them to travel back down their own lineage. The River members (Crewe) connect with what they refer to as the “Courts of Blood” to gain information, knowledge, and spiritual enlightenment, as they try to figure out what it means to be kindred. The New Age are the most common members of the River.

The Communion:

The Communion focuses on reconnecting with the spirits of the world and fulfilling Vampires ecological niche as spirits. The Communion started by mirroring Garou Rites inside of cities in an attempt to find a way to have spirits and Garou interact with them in less hostile ways. They have had mixed success over the last 150 years. The Communion tends to believe that vampires are not an aberration of the system, nor are they just leeches on the system as many Garou would tend to insist. Rather the Kindred fulfills a niche and is already a member of several spiritual courts. They seek to codify these relationships and draw power from them. Each Communion is anchored with a City Father. Communion Meetings usually take place on the central node of a city or on a Mystic or Animist centered node. Most Communion members are Animist mages.

The Great Web:

The Great Web is focused on evolution. The world is a machine, or at least that's what the Hacktivists claim. The "code" of the world exists to be hacked and exploited. The Curse of Vampirism is part of this code and by learning to manipulate it they can change the world in their image. One part evolutionist, One part Metamorphosists, One part Cyberpunk enthusiasts, the members of the Great Web are trying to enhance the Kindred condition with technology and through interactions with a being they refer to as the Master of the Web, a large Weaver spirit. Vampires are not Weaver spirits but in the eyes of the Hackers they could be. Hacktivists make up the plurality of the members of the Great Web.

Smaller Religious Groups

Vampire Cults

While Camarilla rebukes the idea of Caine and that Vampires are being controlled by their elders and the Sabbat fights tooth and nail against such control, there exist vampires who wish to give in to the sweet embrace of an ancient's teachings. Even among Anarch's such things are usually spoken of behind closed doors, but exaltation and worship of certain ancient vampires has become a recurrent trend through the free states. In particular, cults extolling the virtues of Mithraism (Ventrue)(among Ventrue anarchs mostly), Dracula (Tzimisce), Helen of Troy (Toreador), and Mukthar Bey (Caitiff.) Some Brujah have begun extolling the virtues of Theo Bell in such a way that they could be considered a cult. These "Bell Ringers" are often told to stop by Bell himself. Despite this, they keep growing

Mithraism Worship Mithras and follow his teachings as the Bullgod.

Dracula A group of Vampires who wish to hold up the vampiric ideal as personified by all media written staring Dracula as they seek to find hidden messages and lessons within Dracula related media.

Helen of Troy A pyramid-shaped cult in which one must earn levels of knowledge about the true purpose of vampires in Helena's eyes.

Mukthar Bey The Caitiff leader of Egypt has a small throng of fans in the New World. This is more akin to a fan club than a cult but members of the group organize trips to Egypt to meet the Prince of Thin-bloods with his full support.

Bell Ringers Vampires whose adoration for Theo Bell has transformed from idolization to full-on Hero Worship.


The Bahari have existed for a very long time. Worship of Lilith is not illegal (Though it is still frowned upon in some) in most Anarch cities and so the Bahari have flocked to the Free states.

Political Positions of an Anarch City.

The City Hall

Florida Free States Compact

Domain Rulez