Divine Mandate

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Breed Gifts

Divine Mandate

These Gifts are granted by Falcon and represent the majesty of the Garou Alpha

Taught by Falcon


Name: Exceptional

Level: Basic

Cost: Permanent

Duration: Permanent

Flavor: Silver Fangs are exceptional in everything they do.

Effect: The Garou may select a skill when they buy this gift. For that skill, they gain +3 traits from a specialty as opposed to +1 trait. They may buy this gift a number of times equal to Rank.

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Name: Paws of the newborn Cub

Level: Advanced

Cost: 1 Gnosis, 1 willpower

Duration: Instant

Challenge Socials ( Leadership) vs Socials ( Willpower)

Flavor: The roar of the Silverfang turns even the most fierce Garou into a mewling pup.

Effect: You roar at a target. If successful, the target loses all Ability retests. They can refresh as usual. Sensory Shield can be used to block this power.

_______

Name: Majesty

Level: Master

Cost: 1 Gnosis 1 willpower

Duration: Scene

Flavor: The Dominion of the Silver Fangs is unquestionable.

Effect:

The force of your personality makes even the most stalwart tremble. When you exert your Majesty, heads bow, hearts break and spines quiver. None would dare to challenge you or risk your ire, for your ambiance is without peer.

By spending a Temporary Willpower Trait, you exert your Majesty for the duration of the scene. As long as you have Majesty, nobody may insult you or attack you as long as they are within the same room and able to see you - direct eye contact is not necessary. A subject may attempt to break through your Majesty by making a Social Challenge against you, but must spend a Temporary Willpower Trait to make the attempt. Failure means that the subject cannot challenge your Majesty again the same scene. Everyone affected by the Majesty will immediately defer the actions that they are taking to the person using this power, acknowledging the will of that person.

Combat amongst those affected will generally cease unless it is explicitly permitted by the user of this power, as will any other sorts of activities going on. No one under the effects of this power may initiate any challenges against the caster, without the express permission of the presence user.

If you attack someone or undertake a hostile action while using your Majesty, the aura fades automatically and immediately as your onlookers are startled or outraged. You may still use your Social and Mental Disciplines as long as they do not inflict direct harm — you may still Entrance or Dominate a subject — but a deliberate attack disrupts your Majesty.

  • If majesty is used before a combat ticks start then no one may initiate combat without the express permission of the majesty user or in fact initiate a challenge of any type, as above. If activated as a part of combat rounds, the Majesty user may issue one ban or make one request of person under the effect of their majesty on their turn. Also if the user asks for combat to cease all of the people under his command will stop fighting so long as everyone else does the same. The power caannot be used to paralyze someone while all the other people beat on them.

(Majesty V Obfuscate ruling) Obfuscated kindred aren't forced to reveal yourself unless ordered to, so if the obfuscated kindred loses, leaving before being asked to reveal themself is probably wise. But one can respect the wishes of someone in Majesty and not attack anyone while maintaining Obfuscate