Blood Venom

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Level 1 Scorpion's Touch Poisons and Toxins have always been the purview of the assassin, and Scorpion’s Touch allows the caster to transmute their blood in a way that can weaken their victim, then coating weapons with this vile substance to debilitate their foes. Caster spends a gnosis, which seeps out of their hands and can be used to coat a weapon. It can coat a large weapon for one strike, a medium weapon for 2 strikes and a small weapon for 3 strikes. A strike is used up whether or not the weapon user hits his target. If a weapon so coated successfully hits a target (it need not draw blood) the victim takes a -1 penalty to all physical actions. This penalty does not stack with subsequent uses. This penalty lasts for one scene or an hour whichever comes first.


Level 2 Baal's Caress This power functions much like Scorpion's Touch, except instead of applying a penalty the weapon does an additional level of aggravated damage. Additional applications of this power on a single weapon will cause it to last longer (for more strikes) but the extra levels of damage do not stack.

Level 3 Taste of Death Surprise and misdirection, two weapons in the arsenal of the assassin, and Taste of Death embrace both in dramatic fashion. The caster spends a point of Gnosis to fill their mouths with acid spit that does a level of aggravated damage to a single target when spat. Spitting on someone is an Athletics challenge. The blood may be held in the mouth for a full round before it evaporates. This 'weapon' has the mass trauma tag if the caster wishes to spend an extra athletics retest upon a successful strike they may do an additional level of aggravated damage.