Difference between revisions of "The Great Web:"

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The Great Web is focused on evolution. The world is a machine, or at least that's what the Hacktivists claim. The "code" of the world exists to be hacked and exploited. The Curse of Vampirism is part of this code and by learning to manipulate it they can change the world in their image. One part evolutionist, One part Metamrophosists, One part Cyberpunk enthusiasts, the members of the Great Web are trying to enhance the Kindred condition with technology and through interactions with a being they refer to as the Master of the Web, a large Weaver spirit. Vampires are not Weaver spirits but in the eyes of the Hackers they could be. Hacktivists make up the plurality of the members of the Great Web.
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The Great Web is focused on evolution. The world is a machine, or at least that's what the Hacktivists claim. The "code" of the world exists to be hacked and exploited. The Curse of Vampirism is part of this code and by learning to manipulate it they can change themselves and evolve to a higher state. One part evolutionist, One part Metamorphosists, One part Cyberpunk enthusiasts, the members of the Great Web are trying to enhance the Kindred condition with technology and through interactions with a being they refer to as the Master of the Web, a large Weaver spirit. Vampires are not Weaver spirits but in the eyes of the Hackers they could be. Hacktivists make up the plurality of the members of the Great Web.  
  
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A Uniting theory among all members of the Great web is a desire to evolve. Metamorphosis is one of their preferred path, though since the tzimisce have so fiercely guarded it for so long, access to the tenets of the path can sometimes be difficult. Many seek to become different through technology, the Web is inviting to any who are trying to better themselves. 
  
'''Requirements:'''  
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'''Requirements:''' The Kindred must know the first two levels of a blood thaumaturgy, but they don't necessarily have to be able to cast it. They must have Kindred lore two and Computers 2 and one of the sciences at 2.
  
 
'''Rules:'''  
 
'''Rules:'''  
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1. Always be evolving. You must learn something new every month.
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2. Evolution without Bravery will be the Ruin of us all. Never give up a chance to learn something new.
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3. Never kill what you can learn from through dissection.
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4. The spirits of the world wish to tie you down. Don't listen to them.
  
 
=== '''Trials:''' ===  
 
=== '''Trials:''' ===  
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'''Trial 4:'''  
 
'''Trial 4:'''  
  
Effect:  
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Effect: Unknown
  
 
'''Trial 5:'''  
 
'''Trial 5:'''  
  
 
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Effect: Unknown
Effect:
 

Revision as of 13:31, 19 August 2020

The Great Web is focused on evolution. The world is a machine, or at least that's what the Hacktivists claim. The "code" of the world exists to be hacked and exploited. The Curse of Vampirism is part of this code and by learning to manipulate it they can change themselves and evolve to a higher state. One part evolutionist, One part Metamorphosists, One part Cyberpunk enthusiasts, the members of the Great Web are trying to enhance the Kindred condition with technology and through interactions with a being they refer to as the Master of the Web, a large Weaver spirit. Vampires are not Weaver spirits but in the eyes of the Hackers they could be. Hacktivists make up the plurality of the members of the Great Web.

A Uniting theory among all members of the Great web is a desire to evolve. Metamorphosis is one of their preferred path, though since the tzimisce have so fiercely guarded it for so long, access to the tenets of the path can sometimes be difficult. Many seek to become different through technology, the Web is inviting to any who are trying to better themselves.


Requirements: The Kindred must know the first two levels of a blood thaumaturgy, but they don't necessarily have to be able to cast it. They must have Kindred lore two and Computers 2 and one of the sciences at 2.

Rules:

1. Always be evolving. You must learn something new every month.

2. Evolution without Bravery will be the Ruin of us all. Never give up a chance to learn something new.

3. Never kill what you can learn from through dissection.

4. The spirits of the world wish to tie you down. Don't listen to them.

Trials:

Trial 1:

Effect: Membership

Trial 2:

Effect:

Trial 3:

Effect:

Trial 4:

Effect: Unknown

Trial 5:

Effect: Unknown