The Communion:

From Eden Calling LARP
Revision as of 14:03, 13 August 2020 by Stasker (talk | contribs)
Jump to navigation Jump to search

The Communion

The Communion focuses on connecting with the spirits of the world and fulfilling Vampire's ecological niche as spirits. The Communion started by mirroring Garou Rites inside of cities in an attempt to find a way to have spirits and Garou interact with them in less hostile ways. They have had mixed success over the last 150 years. The Communion tends to believe that vampires are not an aberration of the system, nor are they just leeches on the system as many Garou would tend to insist. Rather the Kindred fulfills a niche and is already a member of several spiritual courts. They seek to codify these relationships and draw power from them. Each Communion is anchored with a City Father. Communion Meetings usually take place on the central node of a city or on a Mystic or Animist centered node. Most Communion members are Animist mages but there are some people from other Traditions. The Occasional Koldun fits right in here.

Communion members refer to themselves as Community members.

Requirements:

A Communion member must have The ability to cast level 2 rituals and be able to cast at least one thaumaturgy that depends on the elements. Communion

Rules:

Trials:

Trial 1:

Effect: Membership

Trial 2:

Effect:

Trial 3:

Effect:

Trial 4:

Effect:

Trial 5:

Effect:

Rites