Difference between revisions of "The Communion:"

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'''Requirements:'''  
 
'''Requirements:'''  
  
A Communion member must have The ability to cast level 2 rituals and be able to cast at least one thaumaturgy that depends on the elements. Communion
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A Communion member must have The ability to cast level 2 rituals and be able to cast at least one thaumaturgy that depends on the elements.  
  
 
'''Rules:'''  
 
'''Rules:'''  
 +
 +
# Always be researching something as a group.
 +
# Protect places of power (Nodes) from other groups, Mages, Technocracy, Demons, etc
 +
# Do not take nodes from the Changing Breeds.
 +
# Never refuse to teach lores to other members,
  
 
=== '''Trials:''' ===  
 
=== '''Trials:''' ===  
  
'''Trial 1:'''  
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'''Trial 1: Joining the Community: The Court of Night'''  
  
 
Effect: Membership
 
Effect: Membership
  
'''Trial 2:'''  
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'''Trial 2: All things in their Place: Court of "Clan" '''  
  
 
Effect:  
 
Effect:  
  
'''Trial 3:'''  
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'''Trial 3: Attuned to the City: The Court of the City'''  
  
 
Effect:  
 
Effect:  
  
'''Trial 4:'''  
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'''Trial 4: Sponsorship of the Claw: Court of the Predator '''  
  
 
Effect:  
 
Effect:  
  
'''Trial 5:'''  
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'''Trial 5: Facing the Sun: Court of the Sun'''  
  
 
Effect:
 
Effect:
  
 
'''Rites'''
 
'''Rites'''
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 +
'''Cleansing Water'''
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 +
Level 3. A Werewolf must spend willpower to attack you if you haven't acted aggressively towards them. Also makes you less offensive to them. Involves showering with access to the moon
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'''Craft the Fetish'''
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Level 5. Lets you craft the reward of trial 4. Fetishes Level 3 and under.
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'''Moon Bridge'''
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Level 5. Teleport between one node to another Node in the city. Takes 20 minutes. Can bring other community members with you.

Revision as of 12:51, 14 August 2020

The Communion

The Communion focuses on connecting with the spirits of the world and fulfilling Vampire's ecological niche as spirits. The Communion started by mirroring Garou Rites inside of cities in an attempt to find a way to have spirits and Garou interact with them in less hostile ways. They have had mixed success over the last 150 years. The Communion tends to believe that vampires are not an aberration of the system, nor are they just leeches on the system as many Garou would tend to insist. Rather the Kindred fulfills a niche and is already a member of several spiritual courts. They seek to codify these relationships and draw power from them. Each Communion is anchored with a City Father. Communion Meetings usually take place on the central node of a city or on a Mystic or Animist centered node. Most Communion members are Animist mages but there are some people from other Traditions. The Occasional Koldun fits right in here.

Communion members refer to themselves as Community members.

Requirements:

A Communion member must have The ability to cast level 2 rituals and be able to cast at least one thaumaturgy that depends on the elements.

Rules:

  1. Always be researching something as a group.
  2. Protect places of power (Nodes) from other groups, Mages, Technocracy, Demons, etc
  3. Do not take nodes from the Changing Breeds.
  4. Never refuse to teach lores to other members,

Trials:

Trial 1: Joining the Community: The Court of Night

Effect: Membership

Trial 2: All things in their Place: Court of "Clan"

Effect:

Trial 3: Attuned to the City: The Court of the City

Effect:

Trial 4: Sponsorship of the Claw: Court of the Predator

Effect:

Trial 5: Facing the Sun: Court of the Sun

Effect:

Rites

Cleansing Water

Level 3. A Werewolf must spend willpower to attack you if you haven't acted aggressively towards them. Also makes you less offensive to them. Involves showering with access to the moon

Craft the Fetish

Level 5. Lets you craft the reward of trial 4. Fetishes Level 3 and under.

Moon Bridge

Level 5. Teleport between one node to another Node in the city. Takes 20 minutes. Can bring other community members with you.