Nightmares

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Nightmares all attack virtues, once a nightmare is activated the target makes a virtue challenge with the specified virute of the Nightmare and the beast's legend as the difficulty, if they fail the check the nightmare takes effect. Nightmares all take an action to inflict on the opponent and each opponent can only be affected by 1 nightmare of each of their virtues per scene. The beast gains satiety even if the target succeeds at their virtue test if the target spent a willpower for a retest, and gains if they spend a permanent virtue as well. Creatures lose ties on virtue challenges against a beast's nightmare. Nightmares don't work on other beasts, they are the nightmare.

Nightmares

All your teeth are falling out(Conscience)

  • The target of this nightmare makes a conscience check if they fail they believe they are horribly hideous and lose ties on social checks for the scene and the beast gains a satiety.

Behold my true form(Courage)

  • The target of this nightmare makes a courage check as the beast’s nightmare draws them briefly into the primordial dream to be attacked. If the target fails they take 3A damage and the beast gains a satiety.

They crawl, they’re everywhere(Self-Control)

  • The beast uses his nightmare to convince the target that bugs are crawling just below the surface of their skin. If they fail the self-control check, the beast gains 1 satiety and they are convinced there is something under their skin and will take their next action ripping their skin away, dealing 1L damage if they have claws and taking their action otherwise.

Everything you do is worthless(Conscience)

  • The beast brings the worst fears of inadequacy in his victim to the surface. If the target fails a conscience check they stand listless and helpless and the beast gains satiety. Until the target spends a temp will they may not declare any challenges or defense for the scene. This also wears off after they are damaged.

Fear is contagious(Courage)

  • Everyone in the scene makes a courage check as fear of the beast spreads through the scene, each person that fails gives the beast a satiety and if they frail they lose ties on further courage checks for the scene.

Flying and falling(Self-Control)

  • The beast invokes the fear of falling with every step they take if the target fails a self-control check the beast gains a satiety and they will not move from the spot for the scene for fear they are surrounded by a cliff or other impassible pit. Frenzy or other such fears will break the target from this illusion and cause them to flee.

Run Away(Courage)

  • The target of the beast's nightmare makes a courage check vs the beast's legend. If they fail the creature flees the scene and the beast gains a satiety.

They are all around you(Self-Control)

  • The beast inspires paranoia amongst his enemies causing them to view each other as foes, betrayers! If the target fails his self-control roll they immediately move and attack one of their allies as if commanded on their next action and the beast gains a satiety.

You are alone(Conscience)

  • The beast makes the target believe they are truly alone in the world without friends or beast. If the target fails their conscience check they take a -1 penalty to all virtue checks for the scene and the beast gains a satiety.

You are not alone(Courage)

  • The beast makes the target believe they are being watched if they fail their courage check, they believe that someone or something is watching them and the beast gains satiety. They will lose 1 of their bluebook actions this month searching for an imaginary foe who is not there. Targets can only be affected by this nightmare once per month.

You can’t wake up(N/A)

  • A beast with this nightmare can invoke 2 nightmares per virtue on a single target in a scene.

You deserve this (Conscience)

  • The beast convinces the target that they deserve the pain the beast will inflict upon them, their sins are too great. If the target fails a conscience roll they will not declare defensive retests of any kind against the beast’s next action and the beast gains a satiety.

You must obey(Self-control)

  • The beast is your nightmarish father figure who you must obey. If the target fails a self-control check they must obey the beast for the scene as if under dominate and the beast gains a satiety. They may spend a willpower each turn to make a new self-control check vs the beasts control.

You will never rest(Courage)

  • The beast instills the fear of restlessness into their target as their limbs become heavy and their mind tired. If the target fails their courage check they cannot refresh skills with willpower for the scene and the beast gains 1 satiety. The target can spend a willpower to make an additional courage check at the top of each round to shake off this effect. If they succeed they may refresh skills as normal that round and in other rounds.