Necromancy

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Level 1

Death's Communion:

Dismissible

Holds a ceremony that takes 10 minutes where one talks about the endless night. At the end of it all in attendance gain a phantom Willpower.

Compel soul:

The caster prepares a coin. If the coin strikes a wraith then the wraith is affected as per dominate by the caster. ( takes an action to make coins. Creates 5 per action)


Level 2

Create Zombie

Creates a zombie retainer. They have base stats and no skill above 3, and can't learn. However a caster can have 5 per dot of leadership.

Level 3


Level 4

Create Greater Zombie

Create a zombie retainer. The retainer can only be a guard retainer but starts with potence 2. Its skills cant go past 3. Zombie retainers can't learn but you can have 3 per dot of leadership you commit to them.

Easy crossing:

The caster may enter the deadlands himself and return from the deadlands with no issues. Takes 10 minutes to go but only 1 minute to return.

The Haunting

Creates a Wraith retainer. Wraith retainers start with starting character sheets and 1 arcanoi. (Takes an action) Wraith retainers can do anything a human retainer can do if they have the possession ability. Still count against the leadership cap.

Level 5

Ferryman’s Recall

Not Dismissible

Allows the embrace of a dead body. The body must be less than a week gone. Has effects, requires a Storyteller. Takes an action

Become the Ferryman

After 15 minutes the caster and up to 5 people enter the deadlands. Costs a willpower per person accompanying the caster. Anyone may reflexively spend 2 willpower to pop themselves back into the real world.