Atavisms

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Atavisms all have a human effect, true form effect, and lair effect. The human effect can always be used, the true form effect is only available in the beast's true form, and the lair effect is only available in the beast's lair.

Atavisms

Dragon's Breath

Challenge: Physicals/Mentals(Firearms) vs physicals(defense) Cost: 1 Satiety. Duration: One action

  • Human: Spend a satiety Open your mouth and deal 4L to a target with fire,lightning or acid. This targets 1 creature with an physicals/mentals(firearms) vs physicals(defense) challenge.
  • True: True dragonfire is impossible to resist. This effect does 6A and targets everyone in a room with a physicals/mentals(firearms) vs physicals(no retests might applies). The dragon cannot breath fire twice in the same round.
  • Lair: This functions as the true form's fire but the damage increases to 8 Ag this breaks the damage cap.

Great Strength

Challenge: None Cost: None Duration: Permanent

  • Human: A beast with this atavism gains the physical Discipline retest, might.
  • True: Your steps can’t be reduced and you suffer no penalties while grappling.
  • Lair: The beast may call 2 might on any given challenge.

Wings

Challenge: None Cost: 1 Satiety(Human)Duration: One Scene(Human)

  • Human: In human form the beasts can spend a satiety to hover 3 steps off the ground and walk on air while not in combat for the scene.
  • True: A beast with this atavism gains Flight in their true form with wings, creatures with this atavism get [legend] extra steps and can move before and after their action or split their movement before and after their actions, they need not spend a satiety to activate this power
  • Lair effect: Other creatures lose 3 steps while flying in the creature’s lair, this cannot reduce them below 1 step.

Alien Allure

Challenge: Socials(subterfuge) vs socials(willpower) Cost: 1 satiety(True) Duration: One Scene(true)

  • Human: With stunning force of personality, the beast can fake fame 1, or prestige 1 for a scene also they passively gain legend*2 social traits.
  • True form: Spend a satiety to force targets to take a step closer to you every turn, mass socials uses subterfuge if they come within 1 step they begin losing social traits(temporarily) at a rate of 2 per turn. When they hit 0 they fall unconscious.
  • Lair: The beast gains more Bonus social traits equal to their legend, the drawin of socials from the true form of this power also increase to 3 traits/turn.

Basilisk's Touch

Challenge: Physicals(Brawl) vs physicals(Defense) Cost: None Duration: One Scene

  • Human: Spend a satiety and for the scene Your hands can produce a light poison, if you make a successful brawl attack, your opponent suffers 1L damage every turn during ability refresh. The target can spend 3 energy to flush the poison from their system on their turn, if affected.
  • True: The poison’s potency increases to 2L
  • Lair: the poison’s potency increases to 3A and they must spend your [legend] energy to flush the poison from their system.

Eye of Heaven

Challenge: None 1 Satiety: None Duration: One Scene(human)

  • Human: Spend a satiety to activate this power Each turn the beast observes or fights their target they get 1 of the following. Also passive auspex equal to their legend. Piercing a target's obfuscation equivalents uses the beasts's Mentals(Investigation).
  1. Supernatural weakness
  2. Highest trait and value
  3. Nature and demeanor
  4. Current Will
  • True: the beast can see anything around it in a mile radius equal to it’s legend.
  • Lair: The beast can’t be surprised and gains investigation retests equal to it's lair rating.

Forbidden Knowledge

Challenge: None Cost: 1 Satiety(True) Duration: Permanent

  • Human: The beast gains mentals equal to its legend*2
  • True: By spending a satiety for the scene The beast knows the powers on the sheet of any creature it sees that it has a lore of 5 for.
  • Lair: The beast knows the powers, names and general supernatural strength of all those who enter it’s lairs.

From the shadows

Challenge: Mentals(stealth) vs mentals(investigation) Cost: 1 Satiety(True) Duration: One Scene(true)

  • Human: The beast cannot be observed or seen by cameras so long as they are in shadow. Piercing this supernatural disguise require auspex 3 or higher, auspex 2 equivalents require a check.
  • True: Spend a satiety to activate for the scene Allows the beast to go first in initiative, and it can’t be seen at night, compare legend rating to auspex to see it.
  • Lair: Beast is invisible while moving and attacking and cannot be targeted for challenges for the scene by creatures that can’t see it, and so long as there’s shadow. While using this power divide it’s legend rating by 2 when comparing to auspex equivalents. So a legend 4 beast could be seen with auspex 3.

From the Ocean

Challenge: Phys vs diff(3) to not take damage from(True) Cost: 1 Satiety(True) Duration: One action(true)

  • Human: the beast can hear the heartbeat pump of every creature with water in their veins, the beast can locate every such creature within 10 city blocks
  • True: Spend a satiety to flood the scene with water, pipes burst rain begins or fire hydrants break. This brings down the building the beast was standing in or fills the room with water. Beings who fail a simple physicals check(Phys vs diff(3) might applies) other than the beast take 3B from the water.
  • Lair: The beast can flood their whole layer with water giving them 10 extra steps and another action.

Infestation

Challenge: None Cost: 1 Satiety(Human,True) Duration: One action(human, true), One Scene(Lair)

  • Human: The beast can spend a satiety to escape a grapple by dissolving into a thousand smaller forms and reassembling itself.
  • True: The beast can spend a satiety to transform into a swarm and reappear anywhere in it’s line of sight, it can also disappear into a pipe, sewer or toilet system and escape the scene at the end of the round, creatures with similar powers can follow it.
  • Lair: The beast can become a giant swarm dealing 4 ag to everything in the scene it wants until it reforms. While in swarm form they take double damage from aoe effects but only 1 damage from other effects, and cannot make other attacks.

Limb From Limb

Challenge: None Cost: 1 Satiety(True) Duration: One Scene(True)

  • Human: The beast’s unarmed attacks do 4B,
  • True: The beasts can spend a satiety to have their unarmed attacks do Aggravated damage or lethal, for the scene they also gain 1 extra unarmed attack per round at the end of all actions.
  • Lair: The beast gains extra brawl retests equal to their legend.

Looming Presence

Challenge: Socials(intimidation) vs socials(willpower) Cost: 1 Satiety(True) Duration: One action

  • Human Effect: Make a socials(intimidation) vs socials(willpower) check you strike terror into your victim. If you succeed, the subject flees your presence and tries to avoid you for the rest of the scene or for one hour whichever is shorter. If cornered, the victim will still defend himself, but he will do his best to escape you. The subject defends himself normally, but he is loathe to engage you in Challenges.
  • True Form: Spend a satiety to activate the human effect of this atavism on everyone you choose in the scene.
  • Lair Effect: Gain extra retests on Intimidate equal to your Legend rating

===Mimir's Wisdom Challenge: None Cost: 1 Satiety(True) Duration: One night(true), permanent(Human, lair)

  • Human: You gain the Mental Discipline retest.
  • True: You can’t suffer trait penalties and libraries in your lair can be upgraded to a super once per night by spending a satiety.
  • Lair: The beast may call the Mental discipline retest twice on any challlenge.

Monster From the Deep

Challenge: mass Phys(brawl) vs phys(defense) no retests might applies Cost: 1 Satiety(True) Duration: One night(true), permanent(Human, lair)

  • Human: When a beast damages an opponent they are also knocked back a number of steps equal to the damage they took.
  • True: The beast can attack a number of targets up to it’s legend with it’s unarmed attack while in it’s true form by spending a satiety. (phys(brawl) vs phys(defense) no retests, might applies)
  • Lair: Instead of knocking a target back the beast can grapple all targets it hits without a follow-up athletics tests and suffer no penalties, it can grapple any number of targets this way.

Needs of the Hunt

Challenge Socials(leadership) vs socials(willpower) Cost: 1 Satiety(Human) Duration: Permanent

  • Human: As long as your target is not protected by obfuscate or another cloaking ability you can place your mark on them with a socials(leadership) vs socials(willpower) check and spending a satiety. You can always follow someone with your mark on them. You can mark up to your [legend] in targets.
  • True: Your mark now pierces obfuscate or other powers so long as your legend is higher than the creature's power level.
  • Lair: You get additional awareness retests equal to your legend.

Relentless Hunter

Challenge None Cost: 1 Satiety(True) Duration: 1 Scene(True), Legend turns(LAir)

  • Human: The beast gets legend *2 additional health levels
  • True: Spend a satiety for the scene You heal a damage every turn
  • Lair: The beast may temporarily ignore its anathema for a number of turns equal to its legend. He takes lethal damage and is hurt it simply does not care

Shadowed Soul

Challenge Phys(athletics or brawl) vs physicals(defense) Cost: 1 Satiety(True) Duration: 1 action(True)

  • Human: The beast can see perfectly in darkness, magical or otherwise.
  • True: The beast can step into a shadow and dissolve their senses into the shadow they may extend their senses from any shadow [legend*2] steps. They can also spend a satiety to step into any shadow and return to their lair.
  • Lair: Anyone who steps on a shadow in the lair of the beast may be attacked by a tentacle that may brawl for 3B. or grapple with no penalty to the beast with the beast’s physicals, if the beast so wishes, the beast can grapple any given target like this only once each round. They also know when anyone steps on one of those shadows and may project their senses anywhere within their lair and appear at any shadow without spending a satiety.

Siren's Treacherous song

Challenge Socials(Leadership) vs Socials(willpower) (True, Lair) Cost: 1 Satiety(human, true, lair) Duration: 1 action(Human, True)

  • Human: You gain the Social discipline retest. Also your voice carries across any distance if you spend a satiety.
  • True: In the beast’s true form they can spend a satiety to let out a piercing shriek that fills the room all who fail against the socials(leadership) vs socials(willpower) check cannot use powers that require speaking or hearing. Those with heightened senses are also dazed.
  • Lair : The beast may call 2x social discipline retest on any challenge. For a satiety Any who hear the beasts voice are summoned with a socials(leadership) vs socials(willpower) test. However this power, unlike summon, draws a person to the quickest route to the beast so long as they can hear their voice, even across a pit trap or crashing their boat into rocks where the beast waits patiently.

Storm-Lashed

Challenge Mentals(occult) vs Physicals(defense) (True) Cost: 1 Satiety(true), 10 Satiety(Lair) Duration: 1 scene(true), 1 month(lair)

  • Human: the beast can breath underwater in its human form or anywhere it needs to it is no longer bothered by vacuums or drowning or any other environmental affect that would kill a human.
  • True: The beast can call forth a storm for a satiety or use the effects of an existing one to call lightning bolts from the sky upon his enemies; each round the beast may toss one of these bolts with mentals(occult) vs physicals(defense), when activating the power as its action and on once a round on its turn every turn after that for the scene.
  • Lair: Within his lair the best can call forth a far worse storm The beast can summon up to a category [legend] storm or manifest a magnitude [legend, max 9] earthquake. This requires a month and 10 satiety, but either way the affects can devastate the local community if a beast chooses.

Titanic Blow

Challenge Phys(brawl) vs Physicals(defense, no retests, might applies) (Lair) Cost: 1 Satiety(true) Duration: 1 Scene(true)

  • Human: The beast gains Legend*2 physical traits
  • True: The beast’s unarmed strikes can destroy a structure in 1 minute regardless of it’s health levels in their true form by spending a satiety. Havens take the beast the haven rating in minutes to destroy, supers take 5 minutes.
  • Lair: While in their lair the beast can strike the ground to deal legend damage to all creatures in its lair with a mass physicals attack physicals(brawl) vs physicals(no retests might applies).