Difference between revisions of "Galliard Tree"

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'''Flavor:''' The Gilliard sings a song to bolster his allies, those allied with the Wyrm sing of destruction.  
 
'''Flavor:''' The Gilliard sings a song to bolster his allies, those allied with the Wyrm sing of destruction.  
  
Effect: choose a single song effect to give to a pack member
+
Effect: choose a single song effect to give to pack members or surrounding garou depending on the song. Socials for the purpose of Initiative. 
  
 
Use of this power requires singing out loud and for the Galliard to be heard by the recipient. Each Song has a different effect. A Galliard must focus their entire action on the Song and can take no other action while maintaining the song. it is impossible to use stealth while using this gift. Switching Songs requires a new point of Gnosis
 
Use of this power requires singing out loud and for the Galliard to be heard by the recipient. Each Song has a different effect. A Galliard must focus their entire action on the Song and can take no other action while maintaining the song. it is impossible to use stealth while using this gift. Switching Songs requires a new point of Gnosis

Latest revision as of 15:56, 24 January 2022

Auspice Gifts

Wisdom of the Ages

The Galliard are the silver-tongued lore keepers of Gaia. Born under a Gibbous Moon they are gifted with honeyed words and inspiring songs.

Spirit teachers: Ancestor spirits, Lore Spirits, Bardic Spirits, Spirits of song

Name: Mindspeak

Level: Basic

Cost: 1 Gnosis -

Duration: Instant - Scene

Flavor: The Galliard voice can ring in their allies minds even without moving their lips.

Effect: Telepathic Communication allows you to establish a single direction of telepathic contact with a target whom you know the exact location of, allowing you to speak in their mind. Images cannot be transmitted, as the link is not strong enough to convey anything other than words. Communication occurs at the speed of speech and does not break through language barriers. You must have a language in common with your target, and must use a language they understand in order to convey your thoughts to them. The garou may link a number of participants to themselves equal to their rank.

________

Name: Song of Rage/ Heroes/Serentiy/ Siren/ Destruction

Level: Advanced

Cost: 1 Gnosis -

Duration: Instant

Flavor: The Gilliard sings a song to bolster his allies, those allied with the Wyrm sing of destruction.

Effect: choose a single song effect to give to pack members or surrounding garou depending on the song. Socials for the purpose of Initiative.

Use of this power requires singing out loud and for the Galliard to be heard by the recipient. Each Song has a different effect. A Galliard must focus their entire action on the Song and can take no other action while maintaining the song. it is impossible to use stealth while using this gift. Switching Songs requires a new point of Gnosis

Rage: Everyone In the Pack ( Up to 5) regain a single rage. This song can be used only once a night and must be used during a life or death combat. It cannot be used before the first blow is struck. A Garou is subject to this effect only from someone in their pack.

Heroes: Every Garou in the pack ( Up to 5) counts as having two-trait equipment for any task they are performing as long as the Garou plays. If the Garou is already using appropriate equipment then they also act as though they have a specialty.

Serenity: The difficulty of all rage frenzies is lowered by one for all Garou in the area.

Siren: The difficulty of all rites/ and summoning is lowered by a number of traits equal to the Galliard's Rank as long as she performs. ( Can be used as an action between games)

____ Wyrm Tainted Only

Destruction: The Galliard may spend their own Melee retests to increase the damage of their Packmates attacks by one ( one for one) so long as they keep playing. _______

Name: Headgames

Level: Master

Cost: 1 Gnosis

Duration: Scene

Flavor: The silver tongue of master Gilliard can make even the most outlandish claim seem true for a time.

Effect: Make someone believe something is true for a scene.

Make a Mental (empathy) vs targets Mentals (willpower). If successful you can make something appear true to them. You can either tell them or tell the ST running a scene ( if there is one,) to narrate it into the description of a scene. The target will believe what is said but is not forced to make out of character reactions. It also cannot trick them into attacking packmates. as they will always recognize their pack.