<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.edencallinglarp.com/index.php?action=history&amp;feed=atom&amp;title=Matter</id>
	<title>Matter - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.edencallinglarp.com/index.php?action=history&amp;feed=atom&amp;title=Matter"/>
	<link rel="alternate" type="text/html" href="https://www.edencallinglarp.com/index.php?title=Matter&amp;action=history"/>
	<updated>2026-05-02T18:52:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>https://www.edencallinglarp.com/index.php?title=Matter&amp;diff=2468&amp;oldid=prev</id>
		<title>Eljones: /* Change State */</title>
		<link rel="alternate" type="text/html" href="https://www.edencallinglarp.com/index.php?title=Matter&amp;diff=2468&amp;oldid=prev"/>
		<updated>2023-05-24T13:00:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Change State&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:00, 24 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot; &gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Challenge&amp;#039;&amp;#039;&amp;#039;: Mentals(Arete) vs Mentals(security) or physicals(defense)&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Challenge&amp;#039;&amp;#039;&amp;#039;: Mentals(Arete) vs Mentals(security) or physicals(defense)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039;: 1Q&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039;: 1Q&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Duration&amp;#039;&amp;#039;&amp;#039;: 1 scene(or until cost dismissed&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Duration&amp;#039;&amp;#039;&amp;#039;: 1 scene(or until cost dismissed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Short cast:&amp;#039;&amp;#039;&amp;#039; Depending on your mastery of the matter sphere you can cast any of the below effects you have greater or higher matter than.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Short cast:&amp;#039;&amp;#039;&amp;#039; Depending on your mastery of the matter sphere you can cast any of the below effects you have greater or higher matter than.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key esf_eden:diff::1.12:old-2464:rev-2468 --&gt;
&lt;/table&gt;</summary>
		<author><name>Eljones</name></author>
		
	</entry>
	<entry>
		<id>https://www.edencallinglarp.com/index.php?title=Matter&amp;diff=2464&amp;oldid=prev</id>
		<title>Eljones: /* Change State */</title>
		<link rel="alternate" type="text/html" href="https://www.edencallinglarp.com/index.php?title=Matter&amp;diff=2464&amp;oldid=prev"/>
		<updated>2023-05-24T12:20:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Change State&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:20, 24 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l55&quot; &gt;Line 55:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Basic/Opposed&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Basic/Opposed&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Paradox:&amp;#039;&amp;#039;&amp;#039; +2 if witnessed&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Paradox:&amp;#039;&amp;#039;&amp;#039; +2 if witnessed&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Challenge&amp;#039;&amp;#039;&amp;#039;: Mentals(Arete) vs Mentals(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;occult&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Challenge&amp;#039;&amp;#039;&amp;#039;: Mentals(Arete) vs Mentals(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;security) or physicals(defense&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039;: 1Q&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039;: 1Q&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Duration&amp;#039;&amp;#039;&amp;#039;: 1 scene(or until cost dismissed&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Duration&amp;#039;&amp;#039;&amp;#039;: 1 scene(or until cost dismissed&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Eljones</name></author>
		
	</entry>
	<entry>
		<id>https://www.edencallinglarp.com/index.php?title=Matter&amp;diff=2463&amp;oldid=prev</id>
		<title>Eljones: /* Change State */</title>
		<link rel="alternate" type="text/html" href="https://www.edencallinglarp.com/index.php?title=Matter&amp;diff=2463&amp;oldid=prev"/>
		<updated>2023-05-24T12:19:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Change State&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:19, 24 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l60&quot; &gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Short cast:&amp;#039;&amp;#039;&amp;#039; Depending on your mastery of the matter sphere you can cast any of the below effects you have greater or higher matter than.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Short cast:&amp;#039;&amp;#039;&amp;#039; Depending on your mastery of the matter sphere you can cast any of the below effects you have greater or higher matter than.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1) You can transform yourself into a gaseous form that moves as mist form. (Basic)&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;**&lt;/ins&gt;1) You can transform yourself into a gaseous form that moves as mist form. (Basic)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2) You can transform a wall or barrier up to 3 feet thick to move your way through with a check vs the wall’s security(the diff to get through a standard wall is 3)&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;**&lt;/ins&gt;2) You can transform a wall or barrier up to 3 feet thick to move your way through with a check vs the wall’s security(the diff to get through a standard wall is 3)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3) You can transform another person into a liquid till the end of the scene, can&amp;#039;t attack, and they act as if they were blind, and they can only take 1 step per round. They are immune to damage and will slip out of any container. Mentals(arete) vs physicals(defense).&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;**&lt;/ins&gt;3) You can transform another person into a liquid till the end of the scene, can&amp;#039;t attack, and they act as if they were blind, and they can only take 1 step per round. They are immune to damage and will slip out of any container. Mentals(arete) vs physicals(defense).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Long cast:&amp;#039;&amp;#039;&amp;#039;  If you cast this spell as a bluebook action you can transform into a gaseous form and flee the scene immediately once per night as an action. ( Works as per escape powers)&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Long cast:&amp;#039;&amp;#039;&amp;#039;  If you cast this spell as a bluebook action you can transform into a gaseous form and flee the scene immediately once per night as an action. ( Works as per escape powers)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key esf_eden:diff::1.12:old-2462:rev-2463 --&gt;
&lt;/table&gt;</summary>
		<author><name>Eljones</name></author>
		
	</entry>
	<entry>
		<id>https://www.edencallinglarp.com/index.php?title=Matter&amp;diff=2462&amp;oldid=prev</id>
		<title>Eljones: /* Reinforcement */</title>
		<link rel="alternate" type="text/html" href="https://www.edencallinglarp.com/index.php?title=Matter&amp;diff=2462&amp;oldid=prev"/>
		<updated>2023-05-24T12:19:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Reinforcement&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:19, 24 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Short cast:&amp;#039;&amp;#039;&amp;#039;  Sets the bonus from any item to be worth Matter+2 traits for the scene. Once set this way the item ignores all other trait improving tags such as expensive or perfect. The improved item must be an applicable item for the skill already.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Short cast:&amp;#039;&amp;#039;&amp;#039;  Sets the bonus from any item to be worth Matter+2 traits for the scene. Once set this way the item ignores all other trait improving tags such as expensive or perfect. The improved item must be an applicable item for the skill already.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Long cast:&amp;#039;&amp;#039;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;WONDER&lt;/del&gt;: This wonder effect can be cast on any item to increase the traits it provides by one. It can be cast on Armor to lower the trait penalty by one.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Long cast:&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wonder&lt;/ins&gt;: This wonder effect can be cast on any item to increase the traits it provides by one. It can be cast on Armor to lower the trait penalty by one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Create Object===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Create Object===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key esf_eden:diff::1.12:old-2461:rev-2462 --&gt;
&lt;/table&gt;</summary>
		<author><name>Eljones</name></author>
		
	</entry>
	<entry>
		<id>https://www.edencallinglarp.com/index.php?title=Matter&amp;diff=2461&amp;oldid=prev</id>
		<title>Eljones: Created page with &quot;back to rotes  ==Matter Rotes==  ===Reinforcement===  &#039;&#039;&#039;Type:&#039;&#039;&#039; Basic &#039;&#039;&#039;Paradox:&#039;&#039;&#039; +1 if witnessed &#039;&#039;&#039;Challenge&#039;&#039;&#039;: Mentals(Arete) vs 10 traits &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1Q &#039;&#039;&#039;Durat...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.edencallinglarp.com/index.php?title=Matter&amp;diff=2461&amp;oldid=prev"/>
		<updated>2023-05-24T12:19:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;back to &lt;a href=&quot;/index.php/Rotes&quot; title=&quot;Rotes&quot;&gt;rotes&lt;/a&gt;  ==Matter Rotes==  ===Reinforcement===  &amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Basic &amp;#039;&amp;#039;&amp;#039;Paradox:&amp;#039;&amp;#039;&amp;#039; +1 if witnessed &amp;#039;&amp;#039;&amp;#039;Challenge&amp;#039;&amp;#039;&amp;#039;: Mentals(Arete) vs 10 traits &amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039;: 1Q &amp;#039;&amp;#039;&amp;#039;Durat...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;back to [[rotes]]&lt;br /&gt;
&lt;br /&gt;
==Matter Rotes==&lt;br /&gt;
&lt;br /&gt;
===Reinforcement===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Basic&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Paradox:&amp;#039;&amp;#039;&amp;#039; +1 if witnessed&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Challenge&amp;#039;&amp;#039;&amp;#039;: Mentals(Arete) vs 10 traits&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039;: 1Q&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Duration&amp;#039;&amp;#039;&amp;#039;: 1 scene&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Short cast:&amp;#039;&amp;#039;&amp;#039;  Sets the bonus from any item to be worth Matter+2 traits for the scene. Once set this way the item ignores all other trait improving tags such as expensive or perfect. The improved item must be an applicable item for the skill already.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Long cast:&amp;#039;&amp;#039;&amp;#039; WONDER: This wonder effect can be cast on any item to increase the traits it provides by one. It can be cast on Armor to lower the trait penalty by one.&lt;br /&gt;
&lt;br /&gt;
===Create Object===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Basic&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Paradox:&amp;#039;&amp;#039;&amp;#039; +1 if witnessed&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Challenge&amp;#039;&amp;#039;&amp;#039;: Mentels(Arete) vs 10 traits&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039;: 1Q&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Duration&amp;#039;&amp;#039;&amp;#039;: 1 scene&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Short cast:&amp;#039;&amp;#039;&amp;#039; When you cast this spell you create a single item you&amp;#039;ve seen or can think of. You can create an item of category or skill bonus no greater than your (Matter) Score, or 100$. The item created lasts for a scene, or you can maintain it for the night by committing the Quintessence for the night lowering your current and max quint scores until you dismiss the item.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Long cast:&amp;#039;&amp;#039;&amp;#039; You May cast this spell in place of a craft action to create an item of category 3 or less, or +3 skill item or less.&lt;br /&gt;
&lt;br /&gt;
===Forge Wonder===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Passive&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Paradox:&amp;#039;&amp;#039;&amp;#039; N/A&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Challenge&amp;#039;&amp;#039;&amp;#039;: N/A&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039;: N/A&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Duration&amp;#039;&amp;#039;&amp;#039;: Permanent &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Short cast:&amp;#039;&amp;#039;&amp;#039; Taking this rote permanently decreases the difficulty of all adding wonders to items, dynamic magic, and crafting checks by 1. If multiple mages are working on a dynamic spell, and the caster is a master of matter(3) each additional master of matter(3) can reduce the difficulty of that spell by an additional 1, otherwise the spells difficulty is merely reduced by 1.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Long cast:&amp;#039;&amp;#039;&amp;#039; Wonder: This wonder effect allows the mage to add any tag to any weapon or armor. Weapon tags can&amp;#039;t go on armor though and vice-versa.&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Basic&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Paradox:&amp;#039;&amp;#039;&amp;#039; N/A&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Challenge&amp;#039;&amp;#039;&amp;#039;: Mentals(Arete) vs 10 traits&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039;: 1Q&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Duration&amp;#039;&amp;#039;&amp;#039;: Instant&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Short cast:&amp;#039;&amp;#039;&amp;#039;  By looking at an item and making the basic check, you can tell its exact functions, the name of the maker, and what it was used in last. Also see the last aura that touched it.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Long cast:&amp;#039;&amp;#039;&amp;#039; You may cast this spell once during a research project; it counts for 5 points of research.&lt;br /&gt;
&lt;br /&gt;
===Change State===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Basic/Opposed&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Paradox:&amp;#039;&amp;#039;&amp;#039; +2 if witnessed&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Challenge&amp;#039;&amp;#039;&amp;#039;: Mentals(Arete) vs Mentals(occult)&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039;: 1Q&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Duration&amp;#039;&amp;#039;&amp;#039;: 1 scene(or until cost dismissed&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Short cast:&amp;#039;&amp;#039;&amp;#039; Depending on your mastery of the matter sphere you can cast any of the below effects you have greater or higher matter than.&lt;br /&gt;
1) You can transform yourself into a gaseous form that moves as mist form. (Basic)&lt;br /&gt;
2) You can transform a wall or barrier up to 3 feet thick to move your way through with a check vs the wall’s security(the diff to get through a standard wall is 3)&lt;br /&gt;
3) You can transform another person into a liquid till the end of the scene, can&amp;#039;t attack, and they act as if they were blind, and they can only take 1 step per round. They are immune to damage and will slip out of any container. Mentals(arete) vs physicals(defense).&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Long cast:&amp;#039;&amp;#039;&amp;#039;  If you cast this spell as a bluebook action you can transform into a gaseous form and flee the scene immediately once per night as an action. ( Works as per escape powers)&lt;/div&gt;</summary>
		<author><name>Eljones</name></author>
		
	</entry>
</feed>